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Great puzzles! You must have tested them quite a bit. I didn't have too much trouble with them, but I think that's because I'm used to this type of puzzle. Others would definitely have gotten caught up by the assumption/gotcha moments, and I almost got trapped by some of them. The undo feature was very helpful, and I really liked that you could play without fear of restarting. I loved the last level especially because it helps set the mood of the robot's existential crisis. It needed a little more love in the sound and graphics department, but those are never as important as making a solid, fun game. It also could have benefitted from more of those (crosses?) that you can interact with, because otherwise, interraction was useless.

thank you so much for your response! This was my first attempt making a sokoban, so I'm glad that you felt the complexity level was good. I definitely agree with the lack of sound - if i can work out how to implement music, i will absolutely do so!