Waking up to reading this comment made my day! :D Thank you for the detailed feedback, especially the constructive criticism. If I ever work this concept into a real game I'm taking all of this into consideration because all of your suggestions are on point. What a thoughtful gesture, thanks so much,
GamerGirlLaw
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LOL you joined your own jam. There's some good stuff in here! I love that artwork.
The songs are pretty great. "Hope you had a great time" is my favorite. I love the way each track feels alive, never stagnant. Recurring Patterns sounds SO good, how do you do the little astral effect?
Lovely music. Thanks for posting!
(Also, there's a typo in the last track's name! :O )
I remember listening to your Beyond the Stars over the Discord and loving it. The entire soundtrack is just as good. HUGE nostalgia bomb for me, I could really feel the Kirby heritage in the choices haha. In some parts, it feels a little TOO derivative of the styles you were emulating, but on the other hand you nailed the authenticity. Planet Funkibunch was one of the ones that stepped outside the comfort zone I think, and that was a good touch to the album.
Also, the humor is great! The required crane-game track def made me chuckle. Love this entire album.
Absolutely outstanding. Lost City of Awakia is my current favorite, that opening is just so engrossing. The sheer amount of tracks is daunting- but they're also quite beautiful. The variation is elegant and the songs flow well. Ursa Major Damage is a HILARIOUS track name. You've got to be incredibly proud, every song in the rar just oozes quality.
Fantastic entry. Water garden is my favorite - you can really feel a sense of space and scope listening to it. I also got Steven-Universe vibes from that track. The whole collection is so playful, and I love the different screencaps with the angels in them. The art and effort here shines through in every track. Beautiful, ambient yet melodic work. Huge fan! <3
This is such a beautiful soundtrack! Excellent work. I love the melodies you made and the theme is so clear and central. Fantastic work. I love Workin' and Jammin' the most. I think the only concrit I have is that the tracks can feel a bit same-y, but that's better than them all over the place. Great work!
Wow, the polish and detail on this one is crazy! I love how you have the text move in fun ways to contribute to the story. There's not too much to do besides move and investigate, but that doesn't stop this little world from feeling fun to explore. Great sprite work, and I really felt the care and attention to detail you put in. The writing is definitely moody and angsty, but I think it could have benefitted from a more defined story. What I mean by this is making the main character's goal a little clearer at the start other than just letting it wander around and explore blindly. Something like a "Something's wrong, I feel like I'm forgetting something..." or "I can't find it... I need to find my [story item goes here]."
Overall a great jam game.
You weren't kidding! It really was just one, beautiful scene. I liked the orb interactions, especially the lightning one. I wish there was a way to make the moon come back. Really beautiful concept that evokes a soft, soothing mood. It could have used a little more contrast (my monitor's dark so I had to crank up brightness a lot to be able to appreciate the subtle layers.) The scrolling feature really gives it scale and scope, I felt like I was looking at a 'real' place that had depth, personality, and character. It just needed a few touches of light, or even an animal or two, to really make it come alive.
What a great game! You managed to pack a lot in for this short jam. I loved being able to pick my favorite guinea pig at the start- you don't see that every jam. I could see this being a great, fully realized puzzle game if you put in a little more time to the art (and more levels). The amount of polish was great- I loved the availability of options for things like sound, controls, and so on. I think one area of improvement is to have the mood displayed in the corner at all times. I know you put in an option in so I could check it, which was smart, but I think an always-on HUD element would have been a better pick.
If you want to continue this game, here are some additionoal features you might try:
-add on some kind of enemy, like maybe a rival guinea pig that eats what you want at the same time you do.
-Or, you could make it so the pig's mood might change mid-level! You could have the moods cycle through a preset cycle so that you'll still need all the mood types to solve the puzzle, but might need to backtrack a bit per level.
Overall great game! One of the most fully realized ideas I've played across all the submissions.
The tilt controls are really hard to manage, I can't seem to figure them out enough to pass the first level. I think the game could have benefitted from a little tutorial space to mess around with horizontal movement because the first level only gives you vertical space to play around safely with. The art is cute and the atmosphere is there, but it's hard to give you better feedback if I can't play any farther than the start,
81 kills. Cool mechanic, I really liked how you mood became a creative health bar. The story implications of that are a little disturbing, but the game plays very cleanly despite that. A lot of the angles are very awkward for jumping or shooting, which makes a completionist run rather unfair. I died in the back right corner- you can't see the ground there, you can only see robots pacing. There was no way for me to time my jumps there to both avoid the invisible pit AND make sure i could shoot my target.
I really liked your sound effects. One area of improvement I saw is the music. You can find copyright free music on sites like Free Music Archive (FMA) for projects like this- I'd have gone there in your shoes. Overall the feel of this game is pretty good, its adherence to the theme is really on point, and the way that you your tutorial is top notch, especially because I don't have to restart it every time. This is an excellent jam game, and good work!
Y'all really signed me up for a feels trip without my permission. Excellent job creating a mood! The story presents itself very cleanly and well paced. The ability to control the dialogue speed was very needed and a good pit of polish. The art is stellar. The writing was fine, but it's not gonna win a BAFTA or anything. It was a little too angsty and not enough mysterious. The music is super important to selling the feeling, good choice there. I think my only criticism on game play was sometimes the scene I picked wouldn't go through right away when I clicked on one of the blank spaces in the board. Sometimes I'd just click it a lot until it played.
If you want to expand the game, this format could make for a really interesting mystery or a point/and/click mystery. There's a solid scaffolding to build off of, though not too much gameplay. It's really more of an interractive cutscene. That said I enjoyed it a lot and really loved the attention to detail. Good work both of you!
Not a bad first game! Cute story and characters. The sprites are very good work. I can tell you took a lot of inspiration from the Game Boy. There's not a lot to do though, and not many sounds. Maybe you could make it so that there's something you need to do in the room before you can open the door?
Great puzzles! You must have tested them quite a bit. I didn't have too much trouble with them, but I think that's because I'm used to this type of puzzle. Others would definitely have gotten caught up by the assumption/gotcha moments, and I almost got trapped by some of them. The undo feature was very helpful, and I really liked that you could play without fear of restarting. I loved the last level especially because it helps set the mood of the robot's existential crisis. It needed a little more love in the sound and graphics department, but those are never as important as making a solid, fun game. It also could have benefitted from more of those (crosses?) that you can interact with, because otherwise, interraction was useless.
Fun little game! The game feel reminds me of the old arcade game Toobin'. The controls are great and the sprite work on tulip is lovely. The sounds are my favorite part. The fuel runs out much too quickly for me, though, even when I'm standing on platforms. Do the little crystals boost fuel? Either way the fuel needs a buff because I keep being unable to jump higher because platforms generate too far away for my limited jumps. Overall, a solid jam game. And the extra switch controls is such a cute add on!