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Hi slavik_00, I'm glad you like the changes !

I agree with you, 50 more clicks is a bit too much, I'll reduce it to 17 as you suggested and we will see how it goes.

About the power :
It randomly goes up and down, so it's normal that it can goes back all the way up or down.
This random change is based, for now, on how many managers you have, more you have more it will fluctuate.
I'll change this in an update, make it not related to managers, but with it's own things to buy and update.
For now, once power reach near 100% you'll gain 10% of the managers' gain per frame ( mean you can gain 60 times managers' gain per second ).

Thank you so much for helping me balancing the game and you suggestions.

This is much better than it was before. Going from level 19-20 is 406 clicks. The total number of clicks from level 1-20 is 4,087.

If you start adding more buttons, you might want to raise that 17 clicks up to 22-25 or maybe even higher. It depends how fast the other buttons give you gold.

The power % works better now. For it to go up, you need to click approximately 3 times every second.  It doesn't fluctuate nearly as much as before.

When the Power % drops to 0%, it does not magically jump back to 100%, so that has been fixed.

Right now, the game is geared towards "active clicking" and less "idle".

When I tried the newest update, I played it like I usually play clicker games (continuous clicking, averaging 6-12 clicks/second). I bought the least expensive items everytime.

I click very fast and to get to level 20, it still took me 27 minutes. (somewhere between 9,720 - 19,440 total clicks, I didn't keep track) . 

It would probably take an hour or more for a "regular player, 3-5 clicks/second",  to get to level 20.

Most clicker games have small achievements (you have clicked 100 times, 1,000 times, etc), or atleast somewhere that you can see your "total clicks". Maybe even somewhere that shows your "Total playing time".  Some people like challenging themselves, to see how fast they can click, or get to a certain level within a set amount of time.


In my opinion so far,   if you like clicker games, where you are actually (Playing the game) and not just sitting there "watching it", even though there aren't many buttons yet, this game is getting more fun each update.

Thank you for you support, it's much appreciated !

I've listen to what you said and I've made some changes according to what you "asked". I must say you have good ideas for this game !

I've added total playtime, total clicks and clicks per second, so you and other players can hopefully challenge yourself. 

The achievement system will come with the next update, with probably "something" that will randomly pop on the screen, that we will have to click on to get a small gold bonus.

I hope you will like those changes and keep on playing.

(2 edits)

These new additions are nice,  they help keep track of certain things better.  There's a couple small problems though.

It seems like the buttons are behind the  "clicking" part of the screen, because I can click on them and even if I can't afford something, it still counts as a click and raises the gold as if I was clicking in the main area.

Example - If I click on Reset, it counts as 1 click, if I click Yes to reset the game, it starts over and I already have 1 click instead of 0.

You could fix this, by "greying out, or masking the buttons" until you can afford to buy something.  I'm not sure how you would do that with the "reset" button, unless you put it in front of the "click" area.  

Seeing that you have the background green, you could always have the buttons light up green around the outside of them, when you have enough gold to buy certain things ? It's your game though, so make it how you want it.

You already know that "secondes" should be  "seconds"

Playtime:   At level 1, it only goes to 59 seconds then resets back to 0, until you have 1,000 or more clicks.  After that, it will only count to 2 minutes 59 seconds, then resets back to 2 minutes 0 seconds.

Playtime is connected to (Total clicks) AND (Level).  After 1,000 clicks the Playtime only goes up to 2 minutes 59 seconds, but after I got level 8, it now goes to 6 minutes 59 seconds?

If possible, just make the Playtime separate and have it as a standard "number counter", it should work properly that way, since it wouldn't be connected to anything.

Total clicks:  works properly

Best clicks per second:  this works properly also, but you may want to hide this in Achievements or somewherre else, because the number only shows your fastest click and doesn't do anything else. You could just remove it and add an achievement for 5 clicks/second or 10 clicks/second if you wanted.

Current clicks per second: works properly

Screen breathing - The normal respiration rate for an adult at rest is 12 to 20 breaths per minute.

If you slow down the screen "breathing" by a little (maybe 16/minute) , it would have more of a relaxing effect while playing. I think you have it going 19/minute? Don't make it TOO slow though, you don't want relax too much and fall asleep while playing it lol.   But like I said earlier, it's your game, so do what you want   :)

Edit - If you want to work on your other game or different things I don't mind.  You don't need to keep working on the game just for me lol. I've been on here playing games and helping people fix bugs now and again, like I do over at Deviantart and other websites.

If you really wanted me to help, I have many ideas. Each time you gain a level, you could add a swirling line around the very middle, like an actual Atom. Or, after so many clicks (every 500 or 1,000), have the smoke trail coming off the mouse explode and change to a different color. I could come up with a lot of different things.  You wouldn't want to have TOO many things on the screen flashing or going too fast though, because certain people could have seizures.

(1 edit)

As always, thank you for your feedback. I don't really work on this game only for you, but I like your suggestions and how you point out many issues. So most of what you said ended up in the game :)

It doesn't take me much time to work on this project and I will work on another one sooner or later. I just want to have something enjoyable  even if it's designed to be a minimalist game. Next will probably be a rogue like game, but we will see...

About the issues you told me in your comment :
- I've fixed playtime (bad math, it's always been based on time not clicks or anything)
- hidden the best clicks ( you can still show / hide it with the s key )
- Blocked clicks on GUI counting as gain click, so you start new game with 0 click

I've changed several design related thing, slowed down a bit the breathing and greatly improve the visibility of something that's ready to be leveled up.

I'll think about a way to celebrate a level up and we will see in a future update with the achievements.

Hope you will like the changes !

(1 edit)

I like the small star you added to click on for gold.

It seems like the star gives gold (Level+power bonus x 100)?  At level 20 the star gives 4,000 gold.  This is good.

The star shows up very frequently. This is good because, at higher levels (level 20+) you need a lot of gold to get to the next level.


When you click the Reset button, it shows (YES/NO). This is good.

You may want to add a (yes/no) button for Quit.  I was clicking while watching TV and all of a sudden the game shut down because I accidentally clicked Quit.

The farther the star is from the middle of the screen, the harder it is to see.


You might want to add an (Options) button, so that people know which buttons to press for certain things. H to hide/show the GUI, S to hide/show player stats etc.


Everything else looks good so far.  Nice work on this update :)

Hi slavik_00,

I've updated the game with few things you should like.  You won't be quitting game next time you'll be watching TV at same time ;)
I'm not sure about the option menu, maybe I will add a button to show stats and a label to tell how to show / hide GUI.

I'm working on another project at the same time, some sort of Rogue / Idle game that should be on itch.io in few days, but I will still update this game.

I hope you will like this update like previous ones, thanks for your support !

(2 edits)

I like the mouse particles going to the middle.

power fluctuation every 5 levels is good.

The stars are easier to see, thank you.

If I click "Quit" the game still shuts down without a yes/no prompt. There is no warning.


After 20,000 clicks, everything else looks good. https://imgur.com/coCg7K3


Also, I hope you have the best of luck on your new game :)

Hi, I'm glad you liked those changes and played that much !
Are you using an auto-clicker ? :)

I've added a confirmation before quitting the game, as you asked, and I must say it was needed.

And thank you for my next game, I'm working on it.

No, I am not using an auto-clicker.  I can use 1 hand and click 10/second, but if I use both hands, I can go faster 13+/second.

I like how you added the robots to the middle.

There could be a small problem once you get a large amount of robots.  After 26 robots, there is over 15,000 particles on the screen. You may want to reduce the number of particles because, slower computers might lag later in the game . Currently, each robot raises the number of particles by 500.

The buttons "level up, build, upgrade", when the cost is over 1,000,000 gold, the left side of the box covers the number. You may want to increase the size of these boxes by a little, so that if someone plays until the cost is over 1 billion, the number will not get blocked.

You can also switch the numbers to letters after the cost get high enough, like 1,000 = 1k, or 1,000,000 = 1m and beyond. This is easier than having very large numbers going across the screen (if someone plays THAT far into the game)

After you get many robots, the stars that show up near the middle of the screen are harder to see, because of the particles that the robots make.

Thank you for adding the yes/no confirmation to the "quit" button.

Everything else looks good  :)