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Web version seems laggy but the Windows version worked fine. I managed to fill the room but the hero got me in 80 seconds. Wish I knew exactly where the hero will spawn. The mechanics were not easy to grasp at first but once I did, I was addicted. 

Yeah I think the pathfinding method might be too intense for a web playable version. It's a good note to add an indication of the hero spawn point. It was on my to-do list for the game jam but kept getting pushed further down for other features/bugs.