Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I just meant that I found the game easy enough to the point where I could just play forever at which point I had to end the game myself. I did get to multiple frogs but I personally would have prefered if the game had defined an end-state for me rather than me having to suicide my frogs because I had been playing for too long.

(+1)

Truly not trying to be pedantic, but there is a defined end-state once you fill the XP bar after your third frog, with a "Thanks for playing!", an end to being able to move the lily pads, and a bonus feature afterwards 😅 When I've watched players play this game, reaching the end generally takes them only a few minutes. Are you saying you reached this and it wasn't a clear enough ending? Just trying to understand what your critique is.

(1 edit) (+1)

Oh I didn't realise it was 3 frogs to win. I just sort of focused on one frog because I thought it was about how long you could survive. So maybe the real critique is the goal wasn't clear? Or maybe I just missed it >:\

I haven't heard goal clarity being an issue in other comments, but I'm curious what could be done to make the goal/progression clearer... food for thought!! I appreciate you taking the time to clarify your issue :)