Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

WASD movement too please--great for one-handed play if you know what I mean...  It's closer to the Z button.  Switching my hand from the arrows to the z button is unnecessarily cumbersome.  If everything can be performed with four buttons, why not position them closer together?

Also, to take a hint from Lars Doucet, "If there is only one possible, unambiguous, non-regrettable action, the action button should just do that one thing." Not bring up a menu with a single option.  The Z button in this case is the action button.  I found this rather tedious.

Source: https://www.fortressofdoors.com/oil-it-or-spoil-it/

(+2)

the game is definitely blanking on design principles, what the hell does the book even do?


the mouse can be used to click the buttons in the lower HUD, but at that point just make it point and click