This one should absolutely see a Steam release. The mood & character designs are perfect!
The blood mechanic is very interesting but could definitely be used in a more interesting mechanic, for example by having a distance limit to absorb it, or use its position as a way to set traps. There’s tons of room for interesting game mechanics behind this concept, and it does fit the tone perfectly.
Good job! Don’t hesitate to contact me if you’re interesting in getting contacts with publishers.