Very cool. Who hasn't thought about making a harvest moon game? This seems like an effcient way to deal with the more complicated parts. Gonna give it a go :D
cortok
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I really enjoyed this! I got both endings.
Some stuff I thought about while playing:
- I like that there's a whole house to explore. Love all the scattered objects, really makes the place look lived in and gives a little insignt into the player character
- You can sit on the bench! I liked that your sprite changes when you press directions. Love little details like that :D
- The panoramas are gorgeous! I espcially liked the one with the bridge and the sparkly water. Also, great use of parallax scrolling throughout the game, like the dark forest and outside of the house's windows. Really breathes life into the enviroments.
- The sorta JRPGish town is a unqiue approach (for a ynfg). It makes the world feel more coherent, but also provides a stark contrast to the much more surreal areas.
- Oh god, the wake up animation when using the Lycanthrope effect caught me off guard! Was not expecting that lmao
- I liked that you told a wordless, but less subtle (more overt? I dunno how to word it) story than other ynfgs. I caught on to the Gender Stuff going on. Yeah, very nicely done with the enviromental story telling (the toilet literally being unusable was so on the nose it made me laugh, but I love it as a symbol of frustration/incompatibility with the gender dichotomy) and the metaphor of bestial/other vs human/socially acceptable.
- If there's any complaints I have is that I heard a few stock RPGM sound effects, which was jarring when everything else was so well crafted. But this is coming from the viewpoint of someone who has spent way too much time around these default assets to your mileage may vary lol
Anyway, fantastic entry. Short, but didn't drag at all and I was interested in finding all the areas and interactables, which is more than I can say for some games. Nice job :D
you absolutely nailed the n64/oot aesthetic: sound, gfx, textures, particles, ui. just fantastic! great feeling of dread soon as you realize what the "snow"
is, followed by a rapid downfall. loved how even the ui dregraded. take out the blood effects and this could have been a majora sidequest! your execution of 32bit style and horror vignettes are inspiring!
Sure! I'm flattered you would offer! Sorry for not getting back sooner, I haven't been doing much game dev lately, so I don't check my messages very often.
Anyway, I have updated the download section with the project files, which should make your life easier. Send me the translation when you're finished and I'll add it to the page.