I really like the concept of this game ! It just works !
I’m sad there was no music or audio :(
Also, maybe the blocs could move more smoothly.
Great entry ! Continue making games !
This game is so hard ! More polish and playtest beforehand would have helped.
Thank you for the review and for testing the demo.
Yeah as you could see, a lot of stuff is still missing in this demo. As for the suggestion of putting the cards to the left, I tried it but it felt too cluttered.
Of course, a little bit of story is planned, other cards will be implemented, the ability to remove cards from your Deck permanently too.
If you have any more suggestions, feel free to share them !
PS There will be horses soon I hope !
Link to the game's page : https://val-arkandes.itch.io/atfe
Hello everyone, my name is Val and I'm currently developing a roguelite called "A thist for eternity".
In a far-away region, a legend tells that a potion that grants immortality exists and that only a pure being pure can obtain it. Believing in this lengend, hundreds of people are risking their life to get it.
The objective of the game is to survive numerous encounters and to finally obtain this potion and drink it.
The combat is turn-based and similar to Slay the Spire's.
You don't know what your potions do until you use them at least once. Each potion can be thrown or drunk, to affect the enemy or yourself. In the final version, I plan having a lot of synergies between different potions.
It is really tough to test everything out and I feel like I'm really bad at balancing stats / price / rewards. That's why I'd like feedback on those points in particular if possible.
I also have a discord server dedicated to the development of this game if you want to discuss and/or talk about your experience :
http://discordapp.com/invite/yR6K65v