any jump scares in this game?
CheshireCreeper
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It's a little hard to control once you get the dash because you have essentially the same button tied to three seperate comands, so in the part where you have to go fast you have to hold shift, then release shift, then somehow not do the double jump when you release shift...it's weird to control is what I'm saying, just tie the double jump to something else (or the dash mechanic to something else) and I think it would be okay
{pick {sprites-named wallFull}}{transform-sprite wallEmpty}{/pick}
{pick {sprites-named blockFull}}{transform-sprite blockEmpty}{/pick}
It's supposed to help with screen transitions (because whenever I press the switch, the block flip to their "wall" sprites, and vice versa, but this doesn't seem to occur for sprites outside of that room with the switch, so they stay in their "wall" forms even if the switch has been flipped).
Not even the simple "Hello World" script would play though.
Seems like a really cool idea...it's a little disappointing that this is *just* the level editor, because you can't get a feel for the game or the way that the algorithm will try to put them together (or something). Hopefully that will be added soon though. Another thing I just thought of: how are we supposed to get these levels that we've created over to you? This looks VERY intriguing and I am very excited to see where this goes next. Keep it up!
I feel like the game has weird difficulty spikes, where it feels like I should be getting better equipment by now, especially during the early game where depending on your equipment you can one shot skulls or skulls are terrifying. It's a fun roguelike, it's just...needs balancing...very good overall, though, atmosphere is top notch