One of the best games that I've ever played for free. I already loved the base idea of having to micromanage playing minigames on your portaboy while worrying about what's happening in the "real world" and having the games degenerate over time so eventually you have no clue what's going on, but the secrets elevate this game to something really special. I think that this game does secrets to perfection. They're not so obvious that any little timmy can get them right away, but there are enough clues with the gallery so that little timmy can eventually catch on. I love how as you get deeper into the secrets the game gets more and more unsettling. Overall super phenomenal stuff.
Chikin
Creator of
Recent community posts
everything about this game- the art, the music, the gameplay are all absolutely BUSSIN. the mechanics especially are great with tons of game design genius included. The fact that killing one enemy in a group of them can lead to a nutty chain happening is epic and makes the game flow so god dayum well. Amazing game, can't wait for a full release!
i love the new update! the autumn biome is cool and it has a purpose to explore because the deer give more meat than normal cows, and it just looks really nice. the visual updates on the player and other stuff helps to keep the game feeling fresh. Same goes for the new tools mechanics, they feel really nice, especially the pickaxe. I like the resource pickup text concept, although here is a suggestion to improve it: whenever you pick up a lot of stuff, it starts to get really jumbled and you can't really make anything out. My idea to fix this is if you pickup two or more of the same resource, then instead of having another text spawn, just move the old text to the new location and change the text to have the new number. For example when you pick up two pieces of wood, you won't get 2 different texts that say "1 wood" and "2 wood". You will just have the original text that says "1 wood" move to the location of the second wood and it will now say "2 wood" This is just a little suggestion to improve the system a bit. Overall. nice update! and it released really quickly :D
i wish i could play the game because it looks really fun but all i own is a chromebook :( i actually wish i could play. Maybe one day because the game actually looks pretty cool. I love Mario 64- style games where you have to get collectibles in an open world, and seeing that in 2d is pretty interesting. Wish i could play your game man.
Pogchamp
pretty cool game! There were a few things that could be improved, although i get why the game isn't polished, because you made it in 2 days. 1: I found the control scheme to be a little wonky, maybe that's just me. 2: i didn't really understand what the preferred generation did when you full jump. 3: Some of the text isn't really visible due to it and the background being gray. But still, you made this game in under 48 hours, so congratulations!
this update is awesome! Before i would get a little bored of playing due to the old gameplay loop being a little repetitive, just collect resources, add ballistas walls and spikes to your base, over and over. But this update fixes that. Now you can collect resources, upgrade your tools, place different ballistas, upgrade your walls, go to the snow biome and collect crystals, fight skeletons, and even more. The gameplay just has so much more added to it with the update. Also, the minimap is super helpful, since getting lost is pretty easy when everything looks super similar. The only improvement that i could think of for this update is when you switch tools, your hotbar can show the type of tool you have instead of the default ones. Overall, amazing update! Wow i wrote a whole paragraph about this lol