Thank you so much for your kind words again!
Yes, extending the game would be really cool, I thought about that too. Maybe as a PC game too... but as a little studio (single developer mostly) it is a bit an intimidating project right now! :)
Cyberleaf Studio
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Thank you for your feedback!
I believe part of the game challenge is to understand "how" to survive, so I think the first run is a sort of test, or discovery run, where you learn how traps work, or what different damage a shotgun makes compared to a gun, etc... But I appreciate it might not be the best approach for everyone. I hope the UI helps as much as possible without giving away too many clues.
Re: price. To be honest I think it's pretty much in line with the Playdate game prices. If you beat the game in 20 minutes, in hard mode (so probably on your first or second run), it means you are really good (or lucky!). Again, might not be for everyone, but for the amount of work it takes to create a game like this and the replayability it has (at least until you beat the game in hard mode) I hope it's worth the price and players' time. But again, I appreciate your opinion and feedback of course.
Hi, my name is Andrea, I live in the UK and I am a composer and sound designer.
Here's my website: https://andreabaroni.com/
It has been a while since my last GBJam (here's my latest entry: https://dim3.itch.io/pixels-out-of-space).
This year I would love to help a team creating some cool authentic Gameboy music (I usually use FamiStudio or even LSDJ if I have more time), so please get in touch if you are interested!
Happy to help also with the sfx of course, even though those are usually quite simple on a GB game :)
To hear some more chiptune from me you can even check my 8-bit music pack here on itch.io - https://cyberleaf.itch.io/the8bitjukebox
(it's quite a varied and big music collection, so not all 100% relevant to this jam, but still a useful listening I hope).
Thank you so much for your precious feedback!
Yes, you can use the crank to control the guns if you disable the knife from the options. In that case the monsters will damage you but will die right after.
It would be cool to control the knife with the d-pad. The only risk in doing so is that if I the knife becomes too easy to control then it can become too powerful. Maybe I can add a random miss/hit thing or add quite some delay between each swing (when using the d-pad). I'll think about it!
Thank you so much for your kind words and I am really happy my music assets helped with your game!
Your game looks really fun, definitely, something I would love to play! *I have put it in my wishlist now* :)
Do you mind me putting it on the list of games using my music with a non-exclusive license? (https://andreabaroni.com/game-audio/)
Hi, thanks for purchasing my audio assets!
Don't worry, yes, that was legit (if I am not wrong it was a bundle in collaboration with GameDevMarket, where I also sell assets).
Sorry that the license text wasn't in the zip, I must have forgotten to add it to that bundle. But your proof of purchase from Fanatical is more than enough, you don't need anything else, songs are not registered for Content ID or anything like that.
The license document only states this:
"Audio assets included in the package may be used without attribution in commercial and non-commercial projects of any kind.
The audio assets may not be redistributed or remixed in whole or in part. They may not be resold elsewhere as an asset or part of an asset pack, unless explicitly approved by the author.
If you want to attribute the audio assets (which is greatly appreciated), please clearly include the names 'Andrea Baroni', 'bluegestalt' or 'Cyberleaf Studio'."
Oh, sorry, I didn't know that! I don't have a video ready to upload on YouTube yet but I will make one soon (many of my assets already have a video preview but I still need to create one for the 16-bit songs).
In the meanwhile, if you go to my website "music licensing" page - https://andreabaroni.com/music-licensing/ and search for "Roads Of Rage" you can listen to a full song from this package.
Or, even better you can go to GameDevMarket and listen to the exact same preview as here (they have a built-in player) - https://www.gamedevmarket.net/asset/super-90s-action-music-kit/
I hope this helps!
Hi! Sorry to hear that. That's strange since the songs from this music pack are not registered for content ID, but sometimes that might still happen.
If you send me an email to abaroni@gmail.com I can help you solve that. You need to dispute that copyright infringement on YT since you have all the rights to use that song.
Hi Leslie,
These songs are not royalty free, but they are not registered for Content ID, meaning platforms like YouTube and Twitch cannot detect their usage. I chose not to, so to avoid that kind of situation.
If you ever have any issues, as the developer, you of course have the license that you get when you buy the pack from here, to prove that you have the rights to use that specific audio track. For streamers, I believe that when they show the game footage or gameplay the copyright will fall into the "Fair Use" law, since it's beneficial for everyone. But as I said, having not registered the tracks for content ID the algorithm should not detect and start annoying complaints automatically (and no complaints will be manually created by me of course :) ).
I hope this answers your question!
Thank you for using my music in your game and for getting in contact. I checked the Steam page and the game looks really nice! Yes, if you can credit me as Andrea Baroni it would be really appreciated :)
I will soon add your game to the list of games featuring my music on my website (https://andreabaroni.com/games-portfolio/). Please let me know in case you don't want me to do that.
Best of luck with its release in September!
Hi!
Yes, you can use these songs on YouTube videos as well. They are not royalty free but they are not registered for content ID, so for YT to identify and eventually block them. You get the license of course when you buy the music pack, so you are fully entitled to use them in your games or videos.
In any case, if you are going to use these songs and you ever get any copyright issues on YT just let me know (but that never happened before, as far as I know)
Thank you so much Alessandro for taking the time to play our demo and for your precious feedback!
1) You are definitely right. Some other players made the same observation and we are now testing again the game to find the perfect fov. Will hopefully update soon!
2-3) We'll look into that. I haven't personally experienced V-sync issues but we'll test again for sure. Did you play the Windows or the Mac build?
4) Yes, I noticed something similar too. It has something to do I think with the textures, the PSX shader, and the light when it gets too close to objects. We'll try to improve that.
5) Yes, I guess that was because I wasn't feeling too confident about my voice-over, so I probably subconsciously hid them a bit. Just a little case of impostor syndrome :)
6) We had some friends helping us, but we'll definitely double-check the scripts again. Sometimes we were probably trying to achieve a more poetic and Lovecraftian way of writing, but it's not easy!
Thanks again!
Fantastic ambient piece, I think it would work perfectly in an exploration part of a game (it kind of reminded me of the vibe from Hyper Light Drifter, even if the sounds are very different).
It would have been great to hear different moments of the story/game, but I guess in your idea this is all there was in the game, so it's perfectly fine.
The cover art takes me back to the Bathory albums... love it :)