Thank you so much! It was a phenomenal jam with so many incredible entries and we are very grateful to be featured among them :D
Maya Carter
Creator of
Recent community posts
Sizzling sound is intimidating and fun and all the different shapes were well designed. I wish the food didn't collide with stuff while it's transparent though. Also couldn't tell if double jump is a thing of I can just jump again if my body is touching food. It's probably just that I'm bad at the game x) but it was hard to jump up on stuff in those critical moments.
I love diner dash so I had a lot of fun playing this. The paper mario style flipping characters were really cute and it was a nice touch to be able to see their star rating go up or down depending on how long it takes to serve them. I also appreciated how this felt more chill than a lot of those kind of games are. It was a really nice vibe and I liked cooking massive mountains of food :3
Is there a way to get yourself vertical again after your main dude faceplants? I tried to jump onto one of the roofs early on and fell face-down. After that, every time I tried to jump, I'd just hump the ground instead x)
Anyway I was fully drawn in by your thumbnail. The floppy mechanics of the dude stack are very entertaining.
It took me a while to understand that I needed to look at the little numbers on the circles and eat positive ones to grow. I kept just losing and wasn't sure if I needed to go between the dots, avoid the dots, or what. Also, once I figured it out, the dots kept changing values mid-way through the screen, such that I'd have no time to react to avoid them. They'd come down the screen with one value, I'd line myself up to eat one, and right as I touch it, it would change to some negative value. Is that intentional? Anyway, I like the idea that you grow bigger so you start at this bacteria level and then get to bigger and bigger scales. But I wish more of the things I ate were things that demonstrated that scale, like the ants and stuff, rather than lots of blue dots.
Great art- I especially liked the scaling mini-game. The fish portraits are great and I enjoyed popping the little scales with the different knives. I thought it would be cool if the kraken at the end has a timer where you have to feed it in time or it sinks your boat. But really nice entry overall!
absolutely love the art. It's so cute and bright. It was so funny watching the lizard try to hide from the human doing pushups. I thought it was a bit odd that most things interact with e but then the jump in the jump rope game is space. Also, since we don't use the mouse in the game, I wish it were easier to press E or space or something instead of pressing on buttons. It works in some scenarios but not all. That said, it's really cute and I love the opening cinematic. Great work!
The art is incredibly cute and I was shocked at the amount of mini games, but I couldn't really get the hang of any of them. Also my game kept popping out of fullscreen, and when it wasn't fullscreen, it didn't fit on my screen so I couldn't do the tasks in time. Feels like it has so much potential if the UX was more polished.
Is there a way to place towers? Or you can only scale the stuff? I think it would help if stuff you can shrink/grow would get highlighted to show you can do that to them. Also the cooldown on the power is a bit long, which feels punishing when you're trying to figure out what your options are. I like the cheese king :3
I spent quite a bit of time playing this. Enjoyed discovering the different bumpers and balls. I really like pinball type games so I was really enjoying this. I wish I could use left and right arrow keys or some other buttons though to control the paddles at the bottom. For some reason I found it hard to map left and right mouse buttons to them.
the opening cutscene is outrageously good! The art is cute, the sfx fit nicely with it, and the gurbled dialogue is great, too. Love the interpretation of the theme using cast shadows. Very creative. I did have frame rate issues in the game scene, and I found I could mostly camp out in the foreground and didn't need to move to shrink my shadow too much. The bgm stopped looping at one point as well. But it's a very cute take on the theme and really nice art. Really great presentation.