Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Maya Carter

377
Posts
105
Followers
26
Following
A member registered Nov 14, 2021 · View creator page →

Creator of

Recent community posts

Thank you so much! It was a phenomenal jam with so many incredible entries and we are very grateful to be featured among them :D

Haha for sure. Thanks for the kind words!

yes this was definitely a weakness in the design. I think that piece was probably the hardest for players to understand. Completely agree with your feedback. Thank you for playing :)

Aw thanks so much. I was losing my mind with the palette haha. Really wanted to capture the reds from the movie :)

Thank you so much for playing!

Thank you so much!

Thanks so much for doing this! Your feedback is very helpful and it was fun to watch you play :D

Very cool how the platforms play the their note when you jump on them. At first I was putting stairs everywhere but your character can actually jump 2 or more notes up, so it gives you more flexibility in charting your path. I like it!

Nice art and juice when the ghost goes through the right color. But I had frame rate issues that made the game hard to play and I couldn't figure out how to go up or down. Really nice thumbnail and colors though. 

Super cute art. I like the dust cloud when you fight the little chihuahuas.

Such a unique art style and palette. So much personality in this game. I like how the standards keep changing and these bizarre looking people keep swapping their ratios around. Very neat concept!

(1 edit)

Very fun. I spent a long time playing this. An in-game tutorial would have helped  because at first I really didn't understand what I was supposed to do, and had to reference the description a bunch. Once I got how to play, I really enjoyed it. Great presentation, too.

Sizzling sound is intimidating and fun and all the different shapes were well designed. I wish the food didn't collide with stuff while it's transparent though. Also couldn't tell if double jump is a thing of I can just jump again if my body is touching food. It's probably just that I'm bad at the game x) but it was hard to jump up on stuff in those critical moments.

I can't believe I really made it to the top in the end. It was so funny the first time I realized I could ride the animals. And the yak flying through space! I think these might be ancestors of flying bison.

Using the recoil to move around is interesting. I like the pixel art too. I wish I could rotate and move a bit faster though

I love diner dash so I had a lot of fun playing this. The paper mario style flipping characters were really cute and it was a nice touch to be able to see their star rating go up or down depending on how long it takes to serve them. I also appreciated how this felt more chill than a lot of those kind of games are. It was a really nice vibe and I liked cooking massive mountains of food :3

Is there a way to get yourself vertical again after your main dude faceplants? I tried to jump onto one of the roofs early on and fell face-down. After that, every time I tried to jump, I'd just hump the ground instead x)

Anyway I was fully drawn in by your thumbnail. The floppy mechanics of the dude stack are very entertaining.

It took me a while to understand that I needed to look at the little numbers on the circles and eat positive ones to grow. I kept just losing and wasn't sure if I needed to go between the dots, avoid the dots, or what. Also, once I figured it out, the dots kept changing values mid-way through the screen, such that I'd have no time to react to avoid them. They'd come down the screen with one value, I'd line myself up to eat one, and right as I touch it, it would change to some negative value. Is that intentional? Anyway, I like the idea that you grow bigger so you start at this bacteria level and then get to bigger and bigger scales. But I wish more of the things I ate were things that demonstrated that scale, like the ants and stuff, rather than lots of blue dots.

Love how you select your stats from a character sheet kind of thing. It was hilarious seeing my legs stretch out when increasing speed, and then seeing that walk animation with the long noodly legs. 

Great art- I especially liked the scaling mini-game. The fish portraits are great and I enjoyed popping the little scales with the different knives. I thought it would be cool if the kraken at the end has a timer where you have to feed it in time or it sinks your boat. But really nice entry overall!

10/10 has dark mode

absolutely love the art. It's so  cute and bright. It was so funny watching the lizard try to hide from the human doing pushups. I thought it was a bit odd that most things interact with e but then the jump in the jump rope game is space. Also, since we don't use the mouse in the game, I wish it were easier to press E or space or something instead of pressing on buttons. It works in some scenarios but not all. That said, it's really cute and I love the opening cinematic. Great work!

oh! Good call. Thanks for letting us know and thank you so much for playing :)

Soot sprites love plants! :D they will work faster when you buy decorations for their houses, which includes a little bush out front and planter boxes in the windows. Thanks for playing! 

The art is incredibly cute and I was shocked at the amount of mini games, but I couldn't really get the hang of any of them. Also my game kept popping out of fullscreen, and when it wasn't fullscreen, it didn't fit on my screen so I couldn't do the tasks in time. Feels like it has so much potential if the UX was more polished.

Funny sfx and faces on the cloud x) 

Is there a way to place towers? Or you can only scale the stuff? I think it would help if stuff you can shrink/grow would get highlighted to show you can do that to them. Also the cooldown on the power is a bit long, which feels punishing when you're trying to figure out what your options are. I like the cheese king :3

I couldn't figure out how to deflect the eyeballs or hit them. I tried rotating my hammer so when the eyeballs get to me, they bump the front of it, but they go right through it and hit me. If I try to hit the eyeball guys with my hammer, it doesn't seem to do anything either. 

so adorable. Love pulling my butt back to me. 

(1 edit)

the eye planet was funny. Not what I expected a magic wand to do! I don't know what I expected. But it wasn't that X)

Gorgeous presentation. I love the dialogue and the sharkholders. Really nicely polished. Fun to play through from all the personality in this game.

I spent quite a bit of time playing this. Enjoyed discovering the different bumpers and balls. I really like pinball type games so I was really enjoying this. I wish I could use left and right arrow keys or some other buttons though to control the paddles at the bottom. For some reason I found it hard to map left and right mouse buttons to them.

I like the glowing creatures. They have interesting silhouettes. Do the hearts have less value as they shrink? 

I wish I was better at wielding squid powers. It feels so good when you launch yourself and splatting the colors feels great too. But I'm so bad at controlling the squid.

I love the fluid movements of the fish. Just switching directions and watching it react was beautiful. I also love how the blurry life forms below can eat the things which are a threat to you. I was always feeding my tailers to big blurry monsters :D

A great idea for the mechanic. It's really fun stretching that leg out, seeing the godzilla wobble, and doing your best to step on the bad guys and spare houses. Such a simple but instantly appealing core mechanic. Nice work!

Very cool design on the tree. The hot pink was a nice look and it was cool to watch my tree grow each time until it was this massive monstrosity with eyes all over the place. 

Nice puzzle game with fantastic style. Love the art for the characters and environment. Finding new items and learning their effects is really interesting. But that first customer x2 multiplier is hard to beat!

the opening cutscene is outrageously good! The art is cute, the sfx fit nicely with it, and the gurbled dialogue is great, too. Love the interpretation of the theme using cast shadows. Very creative. I did have frame rate issues in the game scene, and I found I could mostly camp out in the foreground and didn't need to move to shrink my shadow too much. The bgm stopped looping at one point as well. But it's a very cute take on the theme and really nice art. Really great presentation.

Oh my gosh I love the sound effects haha they really make it. Glad to see you posting games again. Getting ready to do Ludum Dare soon, would love to have you on our team if you're up to collab again!