The YDKE to clipboard feature is insane!! You have been putting up CRAZY updates ever since the project started! Good job! I hope you are doing well.
Anzhel
Creator of
Recent community posts
Finally a game where I can master the art of rolling the dice!
The visuals are clean and the gameplay is smooth and challenging.
Managing both your HP and Energy at all times is fun and interesting.
The score system makes you want to play again to get a better score which adds to replayability which a lot of jam games lack.
Nice game!
It's a good game. I personally found the last level too easy, it's kinda anticlimactic since it's easier than the preceding ones. People have different experiences with levels so what I found easy might be difficult for others but I still think it doesn't provide closure.
Is the virus floating downwards into the void on "boot" in E_hackerman intentional?
The mechanics are indeed incomplete and unexplored as I didn't manage my time correctly. The player not having the ability to lose was intentional (at least I could have added some replay value). The trope of the being overpowered and literally not being able to lose is quite common fantasy and isekai which is why I decided to include it even though it doesn't server the game. In the bugs section you mentioned that the characters are randomized which is false as you have already mentioned that they are indexed. Making them randomized would give an undesired experience which could make the game unbeatable or frustrating. Than you for the constructive criticism and for playign my game!
Fun game! On the second level in a room where there is a big wide wall in the middle Wrack can get his AI stuck on an enemy (the priest looking guy in lvl2 that shoots arrows). Well I wouldn't expect A* pathfinding in a jam game anyway. I'm not sure if it's just me but I got a heart nearly every time i broke a pot which in most cases left me with rooms with 2-3 wasted hearts. The wand for Rune gave me something to do beside dodging which could get boring if not for that. Overall the visuals were great and the game very fun. Definitely a worthwhile experience.
My favourite game in this jam so far!!! Everything from the game design to the setting, the art, the audio and the polish is breathtaking. The game design here is genius and the levels are challenging enough to be deeply entertaining. The idea of sometimes losing your ability permanently caught me offguard a few times. The only thing I have a problem with is how the dash (B) abbility sometimes targets the wrong enemy when I'm surronded, for example if there is a flying mask right next to me and an eyball that is a little bit outside of my range it chooses the eyball. Since I had lost most of my controls at the end seeing the "Level 11" appear sent shivers down my spine. It's a REALLY well made game! Thank you for making a decently challenging game on a jam, I know a lot of people won't finish your game because of that but I think it's definitely worth it as the game is awesome.
There are some puzzles which don't add on anything from the last one (require you to do the same thing as before) at the start but there are some great puzzles later on. Not really sure how you have less control when you still have the ability to move normally when combined and having the inputs separated in 2 parts actually gives you more control in my opinion. Overall the game is very good. Also the heart at the end was very cute <3
AMAZING game! The graphics look beautiful, audio is very good with the exception of the keyboard click sound being multiple clicks and not being played on clicking Enter. The levels are engaging as far as I have gotten (7 hex). The levels are simple with very easy to follow progression. I don't really have time to beat the game now as it's gotten very late but I plan to beat it tommorow. The voice acting is asthetically pleasing and very on-point, I really love it when he says "Okee" on system corruption.
Not really sure how it fits in the theme and it's a pretty generic shooter. Unfortunate that I can't see most of the enemies since I have a 1280x1024. The bullet and time at the bottom left corner are useless as far as i know, if they aren't show it somehow. Also the game runs pretty bad with 20fps on my machine which I think is pretty bad as the game doesn't require it. Pretty fun though.
Hey,
I am searching for a 2D artist (preffer pixel art over vector art). I would like a serious teammate that could make smooth animations and good looking pixelart ;\
Bulgarian - 16 Years old - Advanced in programming - 3 years of experience in GML (can do a little bit of C++, C# and GLSL)
I have switched from GMS1.4 to GMS2 last month and this is gonna be my first game jam using GMS2: I've been mainly trying out some 3D things so I don't have recent 2D projects to show. Here is my most recent 3D project:
It's based on xyghotop3's deffered lighting. It's HEAVILY optimized.
I just want an artist (cuz I can't draw) but if you are a musician It's ok to come.
Contact me on my email: anzhelion@gmail.com (responds to ~12 hours)
-Anzhel Dilov