it's mind-blowing.
so flawless, it makes you want more of this story. more.
very cool game. never gets boring, very well done, and most importantly incredibly existential.
Thanks for the feedback buddy, it's very encouraging! You're absolutely right - there's still a lot of things you've described that haven't been implemented yet, I'm just finishing checking and testing all the basic game mechanics, and I'll start filling in the content soon) and there will be more towers and creeps).
Subscribe if interested, literally in the next few days will be a new update, where I will introduce a "special" type of towers with effects, which will be very different for each game race of towers, and some races such buildings will probably generate allied mobs).
Thanks bro! glad to hear it)) you may add the game into favorites, it updates often)
https://andyfa.itch.io/circletd/devlog/562871/circle-td-demo-update-v4a200723
Circle TD is the most classic TD imaginable.
There is nothing superfluous in it, and the whole gameplay is extremely simple and clear.
Your task is to last a certain number of rounds and not to let the number of opponents on the map exceed a certain number. To do this, you have several towers that you can improve, and some special "towers" that will get you additional resource.
The enemies on the map appear randomly each round, and the health of the enemies increases with each round.
Moreover, not all towers can attack one or another type of enemy - this is something to keep in mind.
The opponents run in a circle - their path is always the same, but the map itself is generated new each time, and therefore tactically successful places will always need to be chosen anew.
Just try it in your browser! https://andyfa.itch.io
Hi.
I ran into a problem that I can't make characters. I'm looking for someone who would be interested in making some retro characters for an old-fashioned shooter inspired by the first Half-life and Serious Sam, but only in a more retro style. I really like the look and feel of these model https://stephrobertgames.itch.io/german-police-officer, and if someone is capable of making some similar animated models, that would be cool.
Basically you need to make enemies for the shooter - low-polygonal. A couple of them humanoid, and a few of them absolutely any wild shape) any experimentation and creativity. to be precise - we need a model of a military man (about as in half-life), a scientist (armed and ordinary), a melee some asshole (in The Suffering was a cool opponent with swords instead of hands, you can do this) and some opponent, looking like a victim of a failed experiment on implantation improving implants - well, that he had some expressive trait, I am open to fantasies)) I'd be happy to get any help on this, because I can't make characters and animations exactly - or rather I can, but it takes me a frantic amount of time.
For an introduction, a few pictures of the locations