That's ok, we appreciate the kind words more < 3 We're glad you liked it enough to play it for that long! We'll be updating the game soon too, so feel free to play it again then : DD
aidanabat
Creator of
Recent community posts
Cool puzzle game idea-- breezed through the levels really quickly, which I'm taking as a sign of good level design, and the core concept of the platforms extending based on certain factors is simple but interesting! I think it could've benefited from some form of design for the platforms (just to diferentiate the colors), but other than that, nice game!
Spent a couple of minutes trying my best : F
Whacked the entire block in one go : SS
Conclusion - I should not be a sculptor
Joking aside though, this is a neat game with a lot of possibilities! I'd have loved more tools and more blueprints, and if you update the game, I'd definitely play a bit more! Love it!
Great puzzle game! There were already a bunch of comments that have said what I was going to say in a much more eloquent fashion (level size, camera lock, controls, etc), so I'll just settle with saying that despite that, I honestly still enjoyed it! Good job! Aside from that, we'd appreciate if you guys also took a looksy at our game < 3
Man this is fun, and I'm not just saying that because of how satisfying it is to drop a building on peoples heads. Very reminiscent of old flash games, and as fun to play as them too! Honestly just A+ game feel and satisfaction, not much else to say. Aside from that, if you have the time, we'd appreciate if you also took a looksy at our game < 3
Always love autobattlers, and this is definitely no exception! Love it, super good fun, although I wish I could buy more than 1 thing a round (like all the other comments said lol). If you plan on revisiting this game or have any plans to update it, one suggestion I have would be to maybe have a reroll feature in the shop < 3 Other than that, if you have the time, we'd appreciate if you also took a looksy at our game < 3
Also: I accidentally got booted because I bought something I don't have enough cash for-- maybe just give an error out instead lolz
When I saw the photos for the game I thought "it can't be this good, it's just a jam game right?" but it WAS. So much charm is oozing out of whole thing, and whilst it could do with a tutorial (grandpa is not sneaky by trying to say figure it out yourself), it is visually great and mechanically sound (pun intended) as well. Overall A+ game! If you guys have the time, we'd also appreciate it if you took a looksy at our game < 3
Got 54.6% -- Cool game, I wish there were hotkeys for the stuff since I was wasting time clicking the buttons on the right, but other than that, great! Honestly no idea what you could do to expand on this idea, but I'd love to see it lol (subtle nudge to please update this after the jam wink wink)! Other than that, if you have the time, we'd appreciate if you took a look at our game (fellow ant jam game!)
Good attempt for a first game! Some pointers:
- Some of the controls were a bit finnicky (mainly the potions, perhaps change it into a wand ?)
- There was only one instance of it, but the box pushing physics seem to be a bit odd
- Instead of allowing the blocks to be walked through, just kill the player to reduce the amount of time spent going back
Aside from that though, great effort-- lots of SOUL!
If you have the time, we'd appreciate if you also took a looksy at our game < 3
Love me survivor-likes! I love the idea of balancing the amount of enemies on screen with your "scanning" in order to gain xp, it really adds a different dimension to it compared to just "KILL MORE ENEMIES RAAAA". I also like how reminiscent the art is of old flash games (I mean that in a good way!) I'll definitely be waiting for a post jam update from this
Other than that, if you have the time we'd appreciate if you also took a look at our game < 3
Super interesting game concept-- would definitely have benefited from more factors (maybe stuff like gravity or... idk im not a space nerd), but overall, enjoyable puzzle game! I also think it would have benefited from some more guidance on what the solutions were, such as just a picture of what the final planet should be or something. Other than that though, fun! If you guy have the time, we'd also appreciate if you took a look at our game in turn < 3
This has to be one of the chillest games I've played this entire jam-- super good! One thing I do have to mention though is that my first time around, I didn't realize that the people needed to eat, so literally everyone starved because I was waiting for the gold to get the farms up and running. Still cool though, and definitely expandable as a chill city (or town I guess lmao) builder! If you guys have the time, we'd also appreciate if you took a look at our game!
Interesting concept-- I love the idea of capping the player's clicking through an in-game reason, but I wish there was a bit more meat to it though. I do like how retro it all looks though, you def nailed the style! Aside from that, if you have the time we'd appreciate if you took at our (definitely more traditional) clicker game < 3
Lovely game, and I see the vision! The collisions on some of the item drag areas are strange, but I like how it directly affects how your sea battle with the kraken goes! Wish there were more ship parts though, since right now it just changes the stats. Other than that, if you have the time, I'd also appreciate if you took a look at our game < 3
Cool take on the stacking game "genre"! I got surprised by my honeycombs suddenly sticking together, but once I got the idea, it was easy to get a hang of, although I wish it had a snapping feature. Also, not sure if this was intended, but I also noticed that you can sometimes "merge" honeycombs together and glitch them to overlap. Aside from that, if you guys have the time, we'd appreciate if you could also take a look at our game < 3
Such an adorable game < 3 The narrator really brings you into the storybook feel, and seeing the wrong options illustrated and voice acted was also nice (although I would've loved to see them expanded on more, I understand the jam's time limitations though). One thing I do have to say though-- that door puzzle had me going crazy because I didn't realize you could scroll to resize objects. Aside from that, if you guys have the time, we'd also appreciate if you took a look at our game : )