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Ali107

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A member registered Dec 30, 2016 · View creator page →

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(2 edits)

The Update v1.1.0 introduces an instruction that pauses program execution and wait for user's key character input. The update also introduces commenting.

I modified the "Power of" Script so that it allows the user to insert 2 numbers between 0-9, then calculates based on the user input.

; Input Number between 0-9
hlt_in
sub r0 48 r1
jmp_gr r1 9 0
 
; Input power number between 0-9
hlt_in
sub r0 48 r2
jmp_gr r2 9 12
 
; Calculates power between the two inputs
mov 1 r4
jmp_ge r3 r2 44
    mul r4 r1 r4
    add r3 1 r3
jmp 28
 
mov r4 rout ; outputs the result
hlt

This script uses the `mul` instruction to do 2^4 and at the end will output the result as 16.

The first 2 lines tells what number power of what, you can change the values to whatever value you want, though it requires some changes to the first two lines if you want to put in a number greater than 127.

mov 2 r0
mov 4 r1
mov 1 r3
jmp_ge r2 r1 28
    mul r3 r0 r3
    add r2 1 r2
jmp 12
mov r3 rout
hlt
(2 edits)

This script multiplies 2 with 2 and at the end will output the result. (tbh this is just to show off as you can multiply using the 'mul' instruction)

The first 2 lines controls what gets multiplied with what, you can change the values to whatever value you want, though it requires some changes to the first two lines if you want to put in a number greater than 127.

mov 2 r0
mov 2 r1
jmp_eq r2 r1 24
    add r3 r0 r3
    add r2 1 r2
jmp 8
mov r3 rout
hlt

This is a script you can load into AsembSim. Right now, this divides 127 by 2 and at the end will output the result and remainder.

The first 2 lines controls what get divided by what, you can change the values to whatever you want, though requires slight change to the first two lines if you want to put in a number greater than 127. Dividing by zero will just make it get stuck in an infinite loop.

mov 127 r0
mov 2 r1
jmp_ls r0 r1 24
    sub r0 r1 r0
    add r2 1 r2
jmp 8
mov r0 rout
mov r2 rout
hlt

thanks, but I feel like I have to first add more content before giving it a proper name based on what I add into the game. Combat is mostly unimplemented, there's not much exploration and the survival element is lacking. So, I'll decide later when I almost finish those or when I have a full plan/picture of what my game will be. Thanks for the names anyway! :)

The names you said would be nice if my game is intended to be a sandbox game. I plan to make the game focused on Combat and survival.


so this is the hierarchy of genres I will focus on 1 being the most:

1. Combat (high priority)

2. Survival

3. Exploration

4. Sandbox (Low priority)

(1 edit)

In the game's folder, you'll see a subfolder called "Game Files", which contains some of the game's files [duhh].

How to navigate to all the in-game inventory crafting recipes?

Within the game's folder, navigate to "Game Files -> Recipes -> Inventory Recipes".

Understanding Inventory recipe .json format

Inventory recipes are crafting recipes for the 2x2 crafting grid within the player's inventory. To add or edit any of these recipes requires you to understand how they work. The images below shows an example with comments explaining what each part of a recipe .json does in both shaped and shapeless versions.

  • Shapeless Recipe:

  • Shaped Recipe:

When you already have played the game before in an older version and updated to a newer version with new blocks that use new textures, the new blocks would look invisible, and may or may not have collision depending on the block type. 


  • Steps to fix the issue:
  1. Press "windows" key + R and type "%appdata%". It will open a roaming folder.
  2. Navigate to ".world_game" folder then "Resources" folder.
  3. Delete the Textures folder. (back it up if you have your own custom textures placed inside)
  4. Run Game or if it is already on, press the "Reload Textures" button inside the main or pause menu.


This will no longer be an issue if I completely rework my texture loading system. Though right now, the main focus is gameplay.

When you first launch the game, a folder is created at "%appdata%/Roaming" called ".world_game" with a Resource folder containing all the game textures. You can replace the textures with your own to change the look of the game. The game will load the textures in only when it launches or when you press the "Load Textures" button in the main or pause menu.

thanks! I plan to update the game often.

Nice demo. Though the game frequently drops in FPS when exploring.


I have also made a voxel game, check it out if you want. :p

Well not really. There's a minecraft modding discord server that I frequently post my progress in off topic chat. 

(1 edit)

For some reason the update button does not work, I am just stuck at 3.2.0


When I click it, it launches cmd for a few seconds before it turns off...


Man this is a full game, it just has some small bugs to it but still really a good game.

Just make some slight changes to the UI and you can turn it into a mobile game or something.

Great game, but I think it's a bit too easy because the supply of armor and tools are too abundant.

Nice classic doom aesthetic! The game's simple and empty, you should add more gameplay mechanics than just search and kill trespassers.

Game's great! I like that it has a level system when you offer flesh, you gain an ability.

The game looks great! But I have found a bug, some assets like one of the walls and a painting with canvas have no collision.

Great game! Love the background ambiance of the building.

Nice game, but man that grandson is ghost-hunting!

Interesting concept.

Those trees are longer than my life!

Great idea of a game, maybe you could add other levels with different scenarios like tornadoes or meteor showers.

Would be better if the player (cookie) levels up every minute or so and you choose what to enhance. Or maybe add different types of cursors to chase the cookie. Maybe add a clicker cannon that shoots cursors at the cookie or something.

Sounds like a cool idea, but the voice-controlled ghost for some reason doesn't work.

Feels satisfying to burn 100s of civilians in one breath.

The dragon's controls need fixing.

You could make the dragon's breath like a flamethrower, meaning you hold it down to constantly breathe fire. To make it less over powered, make the dragon have a fire gauge that drains slowly when breathing fire. It will regenerate back over time.

The game's mechanics are interesting, especially since you unlock abilities at every level.

The game's great! It just needs a bit more graphical improvement.

You could add extra levels that make the hero move around or try to dodge the bomb or something.

Yeah, that's because I didn't have any time left to delete unused assets. tbh, it could've been worse as I still have deleted a lot of assets, if I didn't the game might've been over 2GB or something. There are still a lot of unused assets in the game that requires deletion.

Nice game

dat clean cutscene tho!

Simple, but great!

Simple, but great

This game shows a lot of potential, you could make it into a full-length game with a comedic story.

Cool game. Feels challenging...

Interesting Idea, though I had an issue that sometimes when I punch, the game freezes for a second or two.

Nice game, I'd recommend polishing the graphics a bit further next update.

The game's great! Nice music and aesthetic to go along with too.

Really good game, even though I am really bad at it.