Felt a little cheated by the ending, but I guess that's just life.
BgAlex
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I liked the concept! Very cute. Unfortunately, this felt plagued by bugs. If there was an item under the sliders of the looking glass, then you could not move the sliders. I got softlocked twice this way!
The ending (?) with the pyramid seemed really cool, but I could never get the scene to end naturally, so I feel a little robbed.
The presentation here is very good. I love the art and the music can be nice too. The premise is creative and enjoyable.
However, the controls just killed this one for me. Turning is so finnicky. The car doesn't give visual feedback on how hard you're turning until you've already started turning too far and the controls don't change based on the orientation of your car, often leaving you in a situation where you're pressing up to go down and left to go right. Which is a shame, since the rest of the design seems to be really solid.
Very cute and very fun.
The dialogue is witty and humorous.
Though, the game can get a bit repetitive on repeat playthroughs. Maybe randomization could help?
Still not fully sure how to proceed. You have crafted some real thinkers with these puzzles.
Fortunately, the games makes me want to come back and solve them, rather than give up.
Good job!
Really liking this one.
Your little Darwin player character is so cute and his grunts are very entertaining. There is still life in his old bones yet!
Your gameplay is pretty original. Gives me Ape Escape vibes. Lovely!
The art is crisp and bright, suiting the game well.
However, the controls are bit rough. Jumping gives me vertigo.
But still, a very fun and whimsical game! Good job.
Bonus points for the trumpet music.
I love the concept! You had one of more interesting spins on evolution here. I especially like how you can "devolve" too. And your little goblin boy is very cute.
I think tighter controls and more engaging level design would have gone long way towards elevating your experience, but I still had some fun.
Good base for a game, but I gotta agree with some of the other comments and say that it is just a bit too slow. I think the crucial problem is that there is a hard cap on how many prayer points you can produce at a time, regardless of materials. So you end up with hundreds of materials waiting around for the few more prayer points you need to get more stuff. Maybe it would be a good idea to have the option to immediately cash in the bar once it's full so you can start gaining prayer points fast.
When you are making a funny monke game, the key is to be funny and to have a monke.
Your game is very successful on both fronts.
In all seriousness, the game is very enjoyable but has a few weaknesses. I think a tutorial could have helped as getting sense of the controls can be a bit bewildering at first. The camera is a bit wack at times and its controls aren't the most intuitive. The music and art are both very good though (love those monke noises) and I love the concept, especially the quote you put on the itch page.
I came for a funny monke game and you delivered!