Hi! I left a note on the instructions that you need java installed to play the game, but for some reason it doesn't show up on the page, so sorry for that. I've updated the files, one of them is just the game and the other includes java. If you download only the game, you must install java on your computer, otherwise just download the bigger file and run the .bat file. PS: The game is kinda of a prototype, since I ran out of the time during the jam, but feel free to play it.
br0ken_m1nd
Creator of
Recent community posts
Here's a list of the enemies:
1 - The Pawn -> 1 hp, shoots 2 bullets type 0;
2 - The Guard - 2 hp, shoots 2 bullets type 1;
3 - The Patrol - Moves on X-Axis, 2 hp, shoots 2 bullets type 1;
4 - The Kamikaze - Moves on Y-Axis, 3 hp, every time it resets its position speeds up, doesn't shoot;
5 - The SparX's Son - 3 hp, shoots 2 bullets type 3.
6 - SparX is the Boss. After you defeat this guy, you win the game!
Notes; They are listed by order of appearance.
Here's a list of the bullets:
Type 0 - Normal speed;
Type 1 - 1.07% fasters than type 0;
Type 3 - 1.36% faster than type 0 and 1.27% faster than type 1.
With this you can win the game. You can consider, "The SparX's Son" a sub boss.
Before I play it the second time, I felt this was a bit like Earthbound, which is good! I think the story is interesting and for the type of game it is, you are doing things right! Like for example, You receive an item, the game tells you. The emojis are also what games like Pokemon used to have (If I'm remembering it right). This is exactly what this type of game felt like and still feels on GB and other consoles. I can only score 1 star on sound, which is a sad, but the rest is getting a good score. Well done! I hope you continue with the good work!
PS: Feel free to try my game out! Cheers!
It's fine! Winning it's not my objective, it's to play new ideas and concepts and also receive some feedback on which things I can improve to make my game better. Either way, I released also a .jar file which comes with the linux pack. Although it's quite hard to run it for some reason. But since it's a .jar file, if you have Java installed on your Mac, give it a try through the terminal, you might get something out of it ahaha! I think I have to get into Javascript or something, make and engine that can load Java code or code packs, for the future. Perhaps an engine that runs lua code. Thanks, anyway!
Wow! This is one the best reviews, if not the best so far! You are totally right about the last row. On phases that has enemies shooting faster bullets, the strategy is to clear the last row first and then the rest. About the slow pace, yes you are also right. I don't think another threat would be the way to go, because some phases are hard as it is. The use of time is actually interesting,I don't know why I didn't think about that. Although to implement this system, I'll have to test every phase to calculate the average time I spend to finish it. I'm not gonna be able to implement it right now, at least not these week, but in the future sure! This review is very enriching not only from this game perspective, but from all gameplay in general. Thank you very much for this, I've learned something!