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br0ken_m1nd

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A member registered Sep 25, 2016 · View creator page →

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Hi! I left a note on the instructions that you need java installed to play the game, but for some reason it doesn't show up on the page, so sorry for that. I've updated the files, one of them is just the game and the other includes java. If you download only the game, you must install java on your computer, otherwise just download the bigger file and run the .bat file. PS: The game is kinda of a prototype, since I ran out of the time during the jam, but feel free to play it.

Hi, Sorry! I just updated the files. Like I said the game is kinda of a prototype, because I ran out of time during the jam, but feel free to play it.

Thanks!

Bad luck, perhaps in the future.

Sorry. I meant game length, like code, resources ... Is it a complex game or a simple one? Also I meant Java and not Javascript, although Web would actually do the job, so forget about oracle java. 

how big is the game? Sorry I'm not home so I can't play it rn, but I wonder if you port it to Java, if it would run on mac. I don't think you need to have a mac to export it using java.

Thanks

Yeah that's really big. I should've anticipated something like this.

Thank you, very much! How big is your screen?

Here's a list of the enemies:

1 - The Pawn -> 1 hp, shoots 2 bullets type 0;

2 - The Guard - 2 hp, shoots 2 bullets type 1;

3 - The Patrol - Moves on X-Axis, 2 hp, shoots 2 bullets type 1;

4 - The Kamikaze - Moves on Y-Axis, 3 hp, every time it resets its position speeds up, doesn't shoot;

5 - The SparX's Son - 3 hp, shoots 2 bullets type 3.

6 - SparX is the Boss. After you defeat this guy, you win the game!

Notes; They are listed by order of appearance.

Here's a list of the bullets:

Type 0 - Normal speed;

Type 1 - 1.07% fasters than type 0;

Type 3 - 1.36% faster than type 0 and 1.27% faster than type 1.

With this you can win the game. You can consider, "The SparX's Son" a sub boss.

Oh yes! That's exactly what we need! Thanks!

Nice little game! I believe it would be better if the ship got destroyed when you hit the building! Aside from that, it's solid! Well done!

PS: Feel free to try my game out! Cheers!

Nice platformer!!! Well done!

PS: Feel free to try my game out! Cheers!

Nice little game! I really enjoyed it! Well done!

PS: Feel free to try my game out! Cheers!

I like puzzle games. The game gets a bit complex when the rooms change, but it's part of the puzzle! Well Done!

PS: Feel free to try my game out! Cheers!

Gameboy-ness: 5 stars, totally! Even tho the mechanics are simple, the game get hard, really good! Well done!

PS: Feel free to try my game out! Cheers!

Really nice game! I feel satisfacted with the animation of the enemies getting hit (I'm not a violent person!). But really nice!

PS: Feel free to try my game out! Cheers!

Nice game! Well done!

PS: Feel free to try my game out! Cheers!

Nice game! Well done!

PS: Feel free to try my game out! Cheers!

Nice game! Well done!

PS: Feel free to try my game out! Cheers!

Nice game and nice concept! Well Done!

PS: Feel free to try my game out! Cheers!

Before I play it the second time, I felt this was a bit like Earthbound, which is good! I think the story is interesting and for the type of game it is, you are doing things right! Like for example, You receive an item, the game tells you. The emojis are also what games like Pokemon used to have (If I'm remembering it right). This is exactly what this type of game felt like and still feels on GB and other consoles. I can only score 1 star on sound, which is a sad, but the rest is getting a good score. Well done! I hope you continue with the good work!

PS: Feel free to try my game out! Cheers!

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It's fine! Winning it's not my objective, it's to play new ideas and concepts and also receive some feedback on which things I can improve to make my game better. Either way, I released also a .jar file which comes with the linux pack. Although it's quite hard to run it for some reason. But since it's a .jar file, if you have Java installed on your Mac, give it a try through the terminal, you might get something out of it ahaha! I think I have to get into Javascript or something, make and engine that can load Java code or code packs, for the future. Perhaps an engine that runs lua code. Thanks, anyway!

I had to way a bit, but the enemies finally came! It's the type I like it, well done!

PS: Feel free to try my game out! Cheers!

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Although this looks like one of your first games, I'm sold! It's simple, but makes the player continue to play it! If you continue to work on it a develop your skills, I believe this could become something great! Well done!

PS: Feel free to try my game out! Cheers!

Although the game was hard in beginning, it was worth it in the end! I believe a few hints here and there would any harm! Either way, Well Done!!!!

PS: Feel free to try my game out! Cheers!

It's very interesting! It felt a bit like minesweeper. With a few tweaks in the graphics this could become a really good game, more than already is! Well done!

PS: Feel free to try my game out! Cheers!

I was pretty sure I already had scored this, because it was one of the first games I played, but I guess I didn't! Anyway what I had to say before is what I've to say now is well done! The game's feels something like the GB and is nicely done!

PS: Feel free to try my game out! Cheers!

Really interesting gameplay mechanics. The fact that you use the weapon to jump higher and the way you use it to kill enemies, it's pretty cool! Well done!

PS: Feel free to try my game out! Cheers!

Nice, but really hard game! I like it!

PS: Feel free to try my game out! Cheers!

Nice game and idea! Well done!

PS: Feel free to try my game out! Cheers!

Wow! Pretty cool and the pile of bodies is a nice touch! Very nice! Well done!

PS: Feel free to try my game out! Cheers!

Thanks! I'm happy you liked it!

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Wow! This is one the best reviews, if not the best so far! You are totally right about the last row. On phases that has enemies shooting faster bullets, the strategy is to clear the last row first and then the rest. About the slow pace, yes you are also right. I don't think another threat would be the way to go, because some phases are hard as it is. The use of time is actually interesting,I don't know why I didn't think about that. Although to implement this system, I'll have to test every phase to calculate the average time I spend to finish it. I'm not gonna be able to implement it right now, at least not these week, but in the future sure! This review is very enriching not only from this game perspective, but from all gameplay in general. Thank you very much for this, I've learned something!

This looks like a very professional game. Like a AAA back then! Well done!

PS: Feel free to try my game out! Cheers!

Thanks!

It's the third game I see in this jam, that has a battle system that revolves  around another type game, almost like a game within a game, which is very interesting. Also it's very well executed with the addition of pokemon style, really makes this something else. Well done!

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Thanks! I'm curious, gonna check it out later!