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bryanbill

27
Posts
1
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A member registered Jul 17, 2024 · View creator page →

Creator of

Recent community posts

Grapping was a lot of fun and didn't feel glitchy or buggy at all (which is impressive for a game jam). It would be cool if there was some feedback when you lose HP in the clouds, but thats a pretty small thing to add. Nice game

Super fun, would probably be a really good speedrun game. The scaling mechanic is simple but its implemented very well. I really liked the drawings on the wall that sort of served like an in-game tutorial. On the last level I noticed that the blocks don't reset when you die. I probably would have rather them just reset to starting position (instead of having to reset each time I die), but there might be a reason they don't reset. All in all, awesome game, love the simple art style too. 

Super unique idea. It's very polished for 4 days and the level design does a good job of toeing the line between a puzzle game and a rhythm game. It took me a second to figure out what I was meant to do (even tho it was mentioned before the game started). Maybe some in-game text to lead the player in the first tutorial level would be helpful. I'm nitpicking criticism tho this was a super unique and clean game.

The aesthetic of this game is awesome. Love the feel of the movement and the character animations. The box collision can be a bit jittery but thats tough to get perfect in a short jam. One suggestion would be to maybe not have the size and the reset button be right next to each other. A few times I went to grow or shrink and accidently reset the level. Pretty small critique tho, this game is solid.

The game looks really nice. One ting I noticed while playing is that the running sound becomes a little grading when it plays over and over. Maybe try randomizing the pitch so that it's slightly different on each step. Also maybe add markers on the screen to show where you're meant to go next. Those are the only things I'd change, the rest was solid. Good work

I really like the art style. Pulls off the 2.5D look super well. It'd cool if there was a bit more visual feedback when you get hit by the enemy. At first I didn't  realize I was getting hurt lol. Nice game tho, super cute style.

Love the simple art style. I mechanic is basic but is still a lot of fun. One thing i'd suggest is maybe having the colour for the bad food be a bit brighter red. It was kinda hard to tell which was which when the game got going faster. Fun game tho, good work

The visuals of this game are really good. The cutscenes were cool and the itch page looked awesome. One thing id add is a bit more feedback when the player gets hit. Like maybe they flash red or there's some screen-shake or something. Fun game, nice work.

Super solid platformer and interesting level design. You did a really good job of taking a simple mechanic and creating interesting puzzles. Nice work

Really cool idea and art style. Sometimes I found I would get caught on the edges of blocks while trying to jump straight up, but thats my only complaint. Nice game

Lots of juice, super polished. Unique idea and nice level design. The controls were a little weird but would probably work well on gamepad.

Really clean game for a game jam. Looks super nice, and can def see the Balatro inspiration. The physics feel good imo, and could for sure be turned into a full release. One thing I noticed is that the score feels like it scales a bit too slow. I wanted to play till I lose but I was so far above the target that I would've had to play for awhile. It might also be cool to be able to upgrade the existing pins. Cuz it sort of felt like I got most of the best pins then the only way to scale was the number of balls. I'm nitpicking super hard tho, very solid game

Fun game, and a nice natural difficulty progression. Would def work well as a mobile game.

Super clean and polished. Solid mechanic and a good difficulty curve. My only suggestion would be to allow the player to see the whole map while they play. Maybe have a button to zoom the camera out between moves or somethin. That's just preference tho, super nice game

Nice game. I like the animations and the sound FX, they blend really well together. The spin mechanic is cool, but my only problem is that it's binded to left and right. Just made it kinda awkward vs having it bound to a different key. That might just be me tho.

Graphics are really good and the movement feels pretty nice. The one thing I noticed is that the heat meter forcing you to run kinda jus incentivized me to sit and wait in a few sections. I could see it being a really cool mechanic for speed running tho.

Pretty cool. I liked the controls and the wall jump mechanic felt good. The only thing I would add would be to have the moving platform carry the player with it.

This is the perfect game jam game

Awesome graphics and tight controls. Good job

This game slaps. The difficulty progression is really good. Every part of the game feels difficult the first time through, then on the second run you can kinda 'break' the early levels with all the stuff you learned.

I like the art and the screen shake feels pretty cool.

Movement was really good. the dialog took a little long for a speedrun game but for any other game it was great. Feels pretty crazy taxi coded. 

The ragdoll mechanics are really good. I am really bad.

looks really good, super stylized. The music is sick and the sound design on the smoke makes it super satisfying to hit.  

submit your runs on speedrun.com https://www.speedrun.com/Overheated/runs/new?h=any&x=xk97x04d

My current PB is 1:20.00