Grapping was a lot of fun and didn't feel glitchy or buggy at all (which is impressive for a game jam). It would be cool if there was some feedback when you lose HP in the clouds, but thats a pretty small thing to add. Nice game
bryanbill
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Super fun, would probably be a really good speedrun game. The scaling mechanic is simple but its implemented very well. I really liked the drawings on the wall that sort of served like an in-game tutorial. On the last level I noticed that the blocks don't reset when you die. I probably would have rather them just reset to starting position (instead of having to reset each time I die), but there might be a reason they don't reset. All in all, awesome game, love the simple art style too.
Super unique idea. It's very polished for 4 days and the level design does a good job of toeing the line between a puzzle game and a rhythm game. It took me a second to figure out what I was meant to do (even tho it was mentioned before the game started). Maybe some in-game text to lead the player in the first tutorial level would be helpful. I'm nitpicking criticism tho this was a super unique and clean game.
The aesthetic of this game is awesome. Love the feel of the movement and the character animations. The box collision can be a bit jittery but thats tough to get perfect in a short jam. One suggestion would be to maybe not have the size and the reset button be right next to each other. A few times I went to grow or shrink and accidently reset the level. Pretty small critique tho, this game is solid.
The game looks really nice. One ting I noticed while playing is that the running sound becomes a little grading when it plays over and over. Maybe try randomizing the pitch so that it's slightly different on each step. Also maybe add markers on the screen to show where you're meant to go next. Those are the only things I'd change, the rest was solid. Good work
Really clean game for a game jam. Looks super nice, and can def see the Balatro inspiration. The physics feel good imo, and could for sure be turned into a full release. One thing I noticed is that the score feels like it scales a bit too slow. I wanted to play till I lose but I was so far above the target that I would've had to play for awhile. It might also be cool to be able to upgrade the existing pins. Cuz it sort of felt like I got most of the best pins then the only way to scale was the number of balls. I'm nitpicking super hard tho, very solid game
submit your runs on speedrun.com https://www.speedrun.com/Overheated/runs/new?h=any&x=xk97x04d