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GemInEyeTwin

21
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1
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A member registered Dec 30, 2023

Recent community posts

(1 edit)

Hello,

This asset pack looks great!   Cool characters!

Looking forward to seeing what you add in the future.

All the best!

Thanks

Thanks for the information.

This game looks great!

So sad to have missed the physical preorder window.  If you ever offer a physical edition again, please do let me know as I would love to purchase one.  Thanks.

Great work!

By the way, is the floating star animation (shown by the sword) included?  I could not find it.

Hello,

What has changed in this asset pack?  I do not see any change log on what the recent changes are.

Also, for some reason, all of your assets packed fail to unpack on my mac mini (where all packs I have purchased from everyone else work fine).  When using Stuffit Expander it states the following message:  The structure of the archive is damaged.  Luckily I had a PC I could use too where the download/unarchive was fine.

Great work!  For such small sprites you have created some very lively characters here.

Thanks for the kind words.

Thanks for the Instagram link.  You have some great work on display there and on numerous characters from films that are favourites of mine.

I especially like the Aliens related art piece.  Great job!  

I have always been an Aliens fan, as you can see at my instagram account: https://www.instagram.com/tomkstone/ .   You have to scroll down a bit to see the two illustrations I did many years ago in pen/ink with a brush..

I know  what you mean by having tons of ideas but only so much time to get any of them done.  I have children's stories I have written and want to illustrate, two comic books I would like to do (and an old comic book project still to finish), a chess set I want to sculpt/ 3D print, puppets I would like to work on (Muppet style) and now at least 3 video games I want to work on but with only so many hours in the day it is probably better if I just focus on one of the 15+ projects I want to do.

At one point I would love to see a pic of what your Ghibli/Metal Slug inspired prototype game looks like.

(1 edit)

Hello,

I purchased both of your Dark Series bundles as they were too cool to pass up.  I do have one question though:  If any new asset packs are released/added to these bundles do I need to now buy them separately, or since I bought the bundles will they be available for me to down load and if so how?

Thanks

(4 edits)

Hello Wayne,

As kindred spirits I agree, especially on the artistic side.  I am an artist myself, but it has been only recently that I have gotten back in to doing pixel art again.  Usually it has been pen/ink but mainly in Photoshop these days simulating pen/ink still and now dabbling in Blender.  I was working off/on on comic book and children's story projects but found it hard to get motivated to make it to the drawing table.  Once there I could draw for hours, but it was getting me to actually sit down and not procrastinate on other things that meant most of my projects are still on the go.

When I actually sat down on Feb 27 to learn Game Maker I realized making games is my real passion as I have not been this excited about a project in decades and have not missed a day on working on my current game.

I took a look at your youtube channel and facebook page on your Scourge of the Underkind game and think it looks fantastic!  It definitely has the Gods/Chaos Engine/Alien Breed Amiga vibe.  I see it has been a passion project for many years now, but the results speak for themselves.  I look forward to seeing it physically.

I take it your first game prototype in Gamemaker is different than Scourge of the Underkind?

I loved the Amiga but unfortunately I do not see myself returning to it, at least not for game development.  I could probably jump back into Blitz Basic on the Amiga to complete that Valhalla-like game, as the graphics for three levels were mostly done with the game engine almost fully complete and the first level fully working, but the last levels would still needed a lot of work as would remembering what story and puzzles were need for these levels.

Game Maker is allowing me to get a game up and running far quicker than I could in Blitz Basic and I like the options of being able to hopefully with few changes have the game run on multiple platforms (PC and (dream, dream) the Nintendo Switch are my current goals).  It still is in the early stage of development but I look forward to the challenge of making a Metroidvania inspired game.  I think the boss battles will challenge me the most.

Great to meet you too!   I will be following your Scourge of the Underkind with great interest.

Hello,

Thanks for getting back to me.

No problem on not wanting to sell your tile set at this point.  I totally understand.   Should you change your mind, do let me know.  I would not have time to do anything with it at this point anyways ( although I may have been tempted to stop my current game to try something with your cool tile set ha ha).

If you have a passion to complete your game in Game Maker, I would say go for it.  I am currently working on my first game in Game Make and only started learning how to develop/program with it at the end of  February.  With great tutorials on YouTube on how to do platform and above view games, there are lots of tutorials to help get a game engine up and running.  I am very impressed with Game Maker so far.

Too bad your game  had problems compiling.  Out of curiosity, what were you developing it in?

Years ago I was working on an above view explore/puzzle game on the Amiga, very much like Valhalla, but abandoned the game when it was evident the Amiga was dying.  I later converted it over to the iPad but because I was creating the engine from scratch I was not experienced in handling all of the resolutions that were changing on the iPad, iPhone, iPad mini, etc and stopped development again.

With Game Maker, I would not have had this issue.  I may still go back and convert the game over to Game Maker once I get my current game done since most of the graphics was done.  What took me a year to do in Blitz Basic would be done in a month or two I suspect to get my top-down engine running for that old game I suspect.

All the best!

Tom

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Hello,

In your included sample pictures shown in this asset pack you have a purple coloured underground cavern (the third sample picture from the bottom) with some crates below and two staircases off to the right hand side with crates at the top of the top-most staircase.  Above a purple pillar (next to three blue lights) there are some large “square” architectural objects (one supporting the lower staircase and two above the blue lights for example) that I can not find in the enclosed tile set.  Am I missing something?

Five of these large square architectural objects are shown in the picture below where I can not locate them in the supplied tile set.

    

I also do not see the darker column shown in the same sample image:

   

Thanks

(4 edits)

Hi Thomas,

Thanks for the quick reply.

I just started learning Game Maker at the end of February and as a lone developer plan to make a game and (dream, dream) maybe if entertaining enough release it commercially.

I am still deciding on what kind of a game I want my first game to really be, even the resolution, etc, and must admit that although I am leaning towards a certain kind of game I keep looking at your cool characters wondering if I should try to incorporate them into a game.

One question I do have is concerning your statement you include in you asset packs:

 “You can use this asset pack for commercial project until you credit me :)”.

Does this mean after purchasing an asset pack from you that I can freely use it in a game if I do not credit you, even it I decide to sell it commercially later?  However, if I credit you in my game, does this then mean I can not us it for commercial games?

Regardless, I am really looking forward to seeing what other packs or updates you release over time.  Of all the other pixel artists I follow, your work stands out at the top.  You create so much life with so little pixels!

All the best!

Hello,

I purchased all of your Dark assets which have inspired me to include them in a game I am working on.  Your character designs are so imaginative!  Great work!

I plan to pick up your tutorial bundle soon, but do have one question:  I had assumed these were just tutorials only but noticed in some of the comments that you state that the assets can be used in a game.  Do you specifically state anywhere for your tutorials what can be used in games and not and also if they are free to use or not?

I can't wait to see what else you come up with.

All the best!

Boy, does the artwork ever bring back memories of the Amiga!  Great work on the artwork.

If you ever decide to sell the tile set, i would be all over it to try to do an Alien Breed-like game.


All the best!

Hello,

These assets looked to cool to pass up.  I can not wait to add them into my game.

After purchasing them, I notice there are two download links:

1) RunninBloods_HUGE_16x16_Asset_Pack.zip372 kB   Jul 06, 2019

2) DownloadRunninBloods_HUGE_16x16_Asset_Pack_V2.zip654 kB May 13, 2021

Do I need to download both or just the latest 2021 link?


Thanks

Hello,

This character asset pack looks great!  

I take it that the characters are most suitable for 16x16 pixel world assets?

Also, congratulations on the response on your "Sheepy: A Short Adventure" release too.  From the trailer I saw, it looks outstanding.

Finally, I was wondering it you still had plans to release any further character animations related to this pack, providing you have some time now that Sheepy has been released on Steam.

All the best!

Nice looking pack!  Does this contain any left and right trigger buttons (e.g L, ZL, R, ZR for the switch)?

Hello,

Thanks for getting back to me.

I was finally able to extract the files but had to use the individual package links.  Trying to extract the full bundle would not work for me.

The music is awesome, by  the way.

Hello,

I tried extracting Atmospheric Fantasy Bundle.part1.rar on my windows 11 PC and on my Mac and in both cases they came back with extract errors.  Any idea what is wrong?

  The fantasy bundle part 2 and the Sci Fi pack worked fine though (at least on my PC), and sound great.

Please let me know how to get the  Fantasy Bundle part 2.


Thanks

Hello, 

Your asset packs are outstanding!  I have looked at others by many, many other creators, and there are some nice ones out there, but I really love your creations and art style.  Keep up the great work!

I do have one question for you:  For the gun assets, what does the blue circle icon to the left of each gun image represent?

Also, any idea how many more environment/character packs you plan to do for this series?

I am currently learning Game Maker to hopefully create a fun side-scroller game and already purchased your robo assets to help with my learning (using your assets as I learn how to make a platform game as well as for studying what makes great pixel art).

I will definitely be picking up at least one of these assets pack too.  Even though it caters more for a semi-above game, I think some of these assets will still work as I learn doing a side-scroller.

Offering a pack bundle at one point would be cool.

All the best!