Hey, was curious - how often is the public build released here? Like every 2 weeks? once a month?
Gryphbear
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You might need to insert a 'black screen' with a "To Be Continued" or something prior to the credits, to at least allow players to save just before the game abruptly ends. ;) I keep running into the credits since I don't entirely know when the game's going to stop for the current version, so I can't save unless I replay.
I tend to think it was the JS code I had put in it - or at least that in combination with a *high* amount of Passages that the program had to try to transcribe. Looking at the output - the code that I managed to transcribe to .rpy file was fine, so I really think It was the amount of passages or the JS code. I had an array in the StoryInit Passage which could have made the program choke or something.
Any idea why this may be happening? I'm trying to transport one particular TWINE project - it did have a lot of javascript and stuff in it but... here's the traceback error
Traceback (most recent call last):
File "twine_to_rpy\twine_to_rpy.py", line 465, in run
File "twine_to_rpy\twine_to_rpy_model.py", line 209, in run
AttributeError: 'NoneType' object has no attribute 'encode'
I've figured out something - this is regarding my comment on the multiple files to choose from - earlier. I just recently found out that my itch app will make a copy of the 'new' game version rather than overwrite the old one.
So that means - if you're using the itch app, and you seem to be weirdly low on space, check the game folders in case you're carrying older versions of the games, then delete the old ones, and you're back in business. At least that's what's going on for me.