Cooles Spiel :D
da Finnci
Creator of
Recent community posts
Very nice game. I love the setting in particular ;)
I played the game until my capture range went over the whole screen and beyond. Do you by any chance "store" new asteroids just outside the screen? Once my capture range was that large it became infinite money because I never ran out of asteroids to capture, even if none were visible anymore.
It's a lot of fun to play!
Got the same problem, would be grateful if someone applies the same fix as well: I have the same problem, can you also try re-extraction here please? https://da-finnci.itch.io/flock-of-birds
I have the same problem, can you also try re-extraction here please? https://da-finnci.itch.io/flock-of-birds
Edit: Now it seems fixed, it looks like all of the games listed in the replies here will load now!!
Cute little puzzle game, when do we get more levels? :D
I struggled a little fine-tuning some of the angles. Maybe you could ramp the rotation speed up the longer I press down the mouse button? That way I can precisely control it for small adjustments and don't have to wait too long when I move it 180° sometimes
I really like the idea and execution behind this game, well done!
The only issue I have is the controls. 3 sliders takes too long and is too slippery for my liking.
Most art programs use a 2d color picking area with only 1 slider and there are even options to avoid sliders all together like in the google example below:
Now I'm not sure if 0 sliders is optimal, but 3 is too much for me personally.
Anyway the game idea is great and the daily play mode is a nice incentive to come back to the game
I love the animations in this one, the tongue snacking away the little running scientists feel great!
A small thing: I almost missed the music because it gets overshadowed by the much louder sound effects. You probably just ran out of time / didn't notice, but in case you didn't know: In GM:S you can adjust the volume in the window of each sound asset
For the swinging I changed the angle based on acceleration/deceleration:
//In End Step event acceleration = hspeed - old_hspeed; image_angle = image_angle * 0.8 + 10 * acceleration; package.image_angle = image_angle * 2; //package and cart sprites have same size and origin point, so the rotation looks good old_hspeed = hspeed;
For the engine sound GML has some neat methods to manipulate gain and pitch:
//In Create event engine_sound = audio_play_sound(snd_engine,0,true); //In Step event audio_sound_gain(engine_sound,1 + 0.4 * abs(speed),0); audio_sound_pitch(engine_sound,0.5 + abs(speed)*0.1);