Got to play the demo at BitSummit and really enjoyed it!
davemakes
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Ah, so I managed to continue the game before the disaster, and it looks like there was a single pixel of ungreened energy in one of the circles. It was extremely difficult to tell that it was even there, or what color it was supposed to be.
My suggestion would be to add some kind of display on hover (maybe at the bottom?) showing the actual percentages of each type of energy in a region. Alternatively, some kind of marker (a star?) when a region has actually achieved 100% green energy.
I really enjoyed this game! Great work!
I've played this a few times, and I finally turned everything 100% green with a few turns to spare. I figured I would have to keep going until time ran out, so I focused on managing unemployment. Then, right before the end of the game, a random event caused one region to lose some of its green energy, so I wound up in an unwinnable situation even though I had played well. It really felt like this game should have been in the bag.
Yeah, unfortunately I haven't gotten an ARM build working, the game was too complex by the time I got my raspberry pi and I couldn't track down all the weird issues that popped up with the compilation (it's still kind of an experimental engine feature). If that's an issue you should be able to contact Itch for a refund no problem. Sorry for the letdown!
Whoah, that's a weird error! Looking at it, it might be that your key bindings config file may be corrupt. Try going to this folder:
C:\Users\your name\AppData\Local\Mixolumia
and delete the files gamepad_config.json and keyboard_config.json (and their backups), then start the game again and let me know what happens.
I have a browser-based project and used the limited rewards feature to allow people to name in-game items and gain access to a downloadable certificate.
Now I would like to add some more downloadable files to the project that are available to anyone, but I don't want anyone else to be able to download the certificate. I'm confused about whether this is possible to set up or not. I have the project price set to "$0 or donate" and "New purchases and downloads require a reward." When I upload a new file, I see there's an option to "Set a different price for this file" but I'm unclear on how all these things interact.
Is what I'm trying to do possible under the current system?
If Discord is more your style for discussion, or you want a place to casually chat, check out the official Mixolumia discord server!
Just pushed update 1.0.4 which has a bit of a bandaid on this until I can figure out the root of the issue. If you go into settings, turn off fullscreen mode, and then restart the game, you should be able to play with audio over HDMI. You can manually stretch the game window to your screen size. Sorry it's not ideal, you'll probably still see the window chrome and taskbar, but I'll keep trying to figure out what's going on with Game Maker and these audio drivers. At the very least, I might try to figure out how to do a "windowed fullscreen" mode to circumvent this issue.