Love it, top marks! Plain and simple. Looking forward to that mobile port :)
danielkleffmann
Creator of
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Such an original puzzle mechanic! I don't think I've ever seen anything like this. TOP MARKS!
I guess my only feedback would be that I felt like I was alternating between moving the wizard and space, and I acknowledge there might be pathways missing in my brain, but maybe encouraging a more dual movement would have been great. Having the exchange be slightly more dynamic would take it to the next level.
Lovely concept! I've seen many two-player games joined by one set of control in this jam, but this circular layout is a nice twist to that idea! Plus, the art style is super slick, minimalistic and elegant. I love that. However, the control layout seems a little awkward, all grouped in the top left of my keyboard. I would have loved to use the arrows keys instead of WASD, for instance. Additionally, I'd say the levels feel small, and I don't mean short. In the sense that there are a lot of things in these small spaces, and make it hard to get a feel for the game, especially in early levels. Also, the music was nice but, like, buffering? Chunking out? But all in all, really cool game!
This is insane and I am not smart enough to finish it, but fully support it! It is slick, elegant, super well done, fits the theme perfectly and I personally love the minimalism. One think that would help people like me, is having a smoother ramp in difficulty where you kind of teach us the tricks in simple, before going all out.
Really fun! I love these kind of puzzle games. There was this one checkpoint where I would get killed ON the checkpoint, which is harsh. I think they should be like safe zones and maybe there's a few extra elements you can implement, like buttons or switches with time to put you under pressure. But it's really nice and enjoyed the tron vibe u got going.
I feel like there's an interesting game here somewhere, but I am a little confused on what I am doing and how it works. Maybe a tutorial would help to introduce players smoothly into the mechanics nd rules. It seems like quite a unique idea and others are having a lot of fun, so maybe I'm just doing it wrong?
coooool - this has a lot of potential and your level design is generally great, but I also had a hard time understanding a few things about the mechanic. Letting the player if a game object is "in range" to be linked and which objects can be linked, would have a very useful piece of information. I had to come to the comment section to learn that I can link SPINES and switch them with a box! Once that was clear, the game got real fun, real fast! Great job!
After understanding how to start the game, it got real fun, real fast. It ramps up quickly and squeezes your brain juices. I really like the concept and thin this could really go somewhere with more work and polish. Quite impressive for a 48h jam! Top marks! Looking forward to updates and further development.
I LOVE the concept. There is some polishing to be done; I would like to see how the llamas are connected (a tether/cable or sth), have less powerful gravity modules, be able to regulate them and have them affect other objects to open/close paths. The level-difficulty ramp needs to be reviewed, but for a 48h jam it's impressive, creative and I really think this game can go somewhere. Top marks!