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DarkBloodbane

798
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A member registered Oct 25, 2016 · View creator page →

Creator of

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I want to make larger games which features not just more stages/levels but also deep gameplay. I made Contra fangame 10 years ago but I used unoriginal assets so I want to do it with original assets in the future.

It's hard to check your previous projects if you don't tell us where to find them. IOW please provide links for us to listen to your music work without have to download big files nor talking in discord.

If you're willing to do anything, the first thing you should do is to make a complete game. Doesn't matter the size but it has to be complete. Doing this not only boost your confidence but also a good learning step to making better games.

I think your HUD looks too big, comparing to Castlevania NES. In the latter, you can see many info in the HUD without sacrificing readability. IOW reduce the text, icon and HP size to allow more info in the HUD. That includes boss's HP bar.

That being said, it looks good. I can imagine on what's happening here.

Oh if you're going to post updated mockup next time, please show the weapon from both characters to see how much screen is filled with their weapons.

Fire Leaf Water


1) What do you think would help improve your game development skills the most? Is a GameJam the right way and if so why?

To improve game dev skill what you need to do is game dev. So Gamejam is great way to do it cause aside you have to create a game (mostly from not-so-nothing) , you have time limit to push yourself to complete your game within time limit.

But of course, people could cheat despite the rules but it's their loss if the jam had no prize rewards.

2) Would you like to have experts at your group's "disposal" during the gamejam?

Which experts? since gamejams have time limit, I'd need experts which could make stuffs within time limit so they could be used in the submitted game.

3) What would you like to see more at a GameJam?

Well, a team of professional judges to judge and rate the submitted games. This is to get fair and unbiased rating and judgement.

4) What do you think would be the best way to make people meet people to build teams?

I don't work in team so I can't give proper answer to this.

Tiny Creatures

You could find it in the Ludum Dare link above.

Fire Leaf Water


I get free music from sites such as opengameart.org, incompetech, and soundimage.org . Sometimes some composers offer their free service to compose music so I have some tracks composed by them.

For SFX, I got some from opengameart.org and the rest from browsing Internet.

Does this sound fun?

It does sounds fun but at the same time, it sounds like automatic version of shooter defense game.

If you're aiming to create simple game, then it's good enough. But if you want more than that, you'd need to expand the concept further.

Your hyperlink is incorrect, it should be this: https://roupiks.itch.io/alchemyst-islands

Alright, add me to the list :D!

For me good horror games can deliver the terror to the player, not by using fake horror nor jumpscares but by real terror that player consider a threat. This threat is later be reinforced by proper assets.

Cute Cunies


Welcome aboard andileluthuli.


I love anything with a strong narrative, creative puzzles, or even something a bit weird and experimental! I’m particularly drawn to games that make me think or have a really atmospheric vibe.

I rarely play such games so it's hard to find something to recommend. However, I did find something quite close to your description: Lost in Lampyrid Fog. It has unique atmosphere which part of its lore and you really have to think to solve puzzles and win the game.

I've played and completed it but not enjoying it.

It has coins in almost all rooms but that's all. Aside of scales and coins, the rooms are empty making exploration feel dull.

There's serious issue with double jump versus swimming. There's no indicator to tell if player could perform double jump or not after leaving water stream or water, making it hard to tell if player could double jump after that.

If those issues are fixed, this game could be better.

Cute Cunies

This is my entry for Ludum Dare 56 whose theme is Tiny Creatures.

 You are white bat helping Cunies to find berries. Shoot big fruits to produce berries for cunies to eat. The more berry they eat, the more score you'd get.

 BTW the cunies are afraid of you and other flying creatures and will run away. Protect the cunies from enemies while getting food for them.

Some shots:




Barshen Below


These are couple flamethrower weapons I've seen in games which you could use to solve this conundrum:

1. Flame rolls while flying after being fired (classic F weapon from Contra).

2. Flame shot flies while leaving fire trail (Metal slug 1 F weapon).

3. Flame shot explodes on contact (Gunstar Heroes combo of Rapid Gun with Flame).

I personally choose #2 but I share the other two as well for choice.

Fire Leaf Water


Want to play puzzle game with Rock Paper Scissors theme? This is the game!

Pick and drop a block on top of weaker block to destroy the latter.

Some screenshots:





Story: You play as Valc, female raider fighting in Planet Barshen. Fight enemies and bosses in this short run 'n' gun game but don't forget to collect coins to upgrade yourself. Because once the calm is over, enemies will storm in and you'll need those upgrades to survive the storm!

 Barshen Blizzard

Couple screenshots:





How do you know which participants are newbies and which are veterans? and how do you encourage these two groups to join forces?

Barshen Blizzard


but I can't find any good games.

It really depends on your definition of good games. If you're expecting games with 20 hours + of engaging gameplay, you're going to need help finding those games here (and also on Steam).

As mentioned above both here and Steam have so many games making it games to find games that you like or that you consider as good.

So I have two solutions for this:

1. Describe in detail what kind of games do you actually like or consider as good. We might be able to share any games which might fit those description.

2. We could share our game collections which have best or good games listed in them.

Fun defense game! I failed twice only because I shot civilian ship and crashed into one.

I like how it's simple and easy to learn but also not hard to master. Did survive 10 nights BTW.

This game could be funny if it were sandbox but since it's puzzle game, it might be less fun. Regardless, it is good physic based puzzle game.

Nice short game. I wish the ghosts would appear all over the manor instead of jumpscaring though. The puzzle design is good though I couldn't recall if any painting piece were found/given after solving harp puzzle.

Gah! after many falls and rises Finally I could reach the top.


Climb before storm comes doesn't fit the description cause the storm could come and go after climbing couple meters. But it does fit calm before the storm nonetheless.

That being said, the control is easy and simple to understand.

I have to wonder why pressing Space could accidentally click the Pause and defend button when I shoots. I also wish Morpel could respond my input faster so I could move and shoot to defend the crystal. 

That being said, after some retries, I could win all levels. Having blocks to add your defense is a good idea.

I can see how the theme is implemented into this game. If I knew that the ship is invunerable, I could win this game on the first try.

Fun short run n gun game! I really enjoy it!

I may need to get used to movement system here cause I keep bumping and slipping while jumping on platforms.

That being said, I got 51 score as my best haul.

Nice short exploration game! I got the ruby after some item trades + exploration but I still got killed by the lightning. I might try this again sometime.

Mmm... judging from your reply, I highly suggest that you update your game ideas cause right now both sound very broad. Also when I read simulation/strategy, I was imagining games like Civilization or Age of Empire but I am surprised that you actually meant survival games like Don't Starve in that reply.

I said very broad cause you only have something like "game which does this", "game which isn't that" or "game which feature this and that". You need something more specific, if you want a brazilian monster in a horror game, what does the monster do in the game? what can player do in the game? and so on.

If you want to make survival game, what is the main goal? what can or should player do to achieve that goal?

It took some tries for me to understand what is what. I thought this is going to be first person game but it is third person game with dashboard UI.

I discover it late that the beams are actually wrenches. That discovery allowed me to play the game properly.

If this game is rebalanced and everything is made more clear, this game would be better.

I have read your post and my first impression is I'm not sure if you are going to make a game on your own or are going to start a game dev studio and recruit talents. I highly suggest that you make that clear first.

About your ideas, the horror concept sounds too broad. You can't just pick a monster (from anywhere) then insert it into a game then call it a horror game, no! you need to research on how the monster could deliver horror to players. Get that concept correct first before thinking about randomizing stuffs.

The simulation/strategy concept is weird cause you mention Resident Evil which doesn't belong in that genre. I had to reread your concept to get what you actually want to say. If I get it right, sounds like you want to create simulation/strategy game whose goal is to survive as long as possible instead of conquering the world. My mind goes straight to Rimworld but I'm not sure if that's what you had in mind.

I thought the green bar is my fixing progress bar until I got game over when it's full.

I have to replay twice to understand how to actually play this game. I did complete the game or rather end the green bar.

This would be better if there's a way to skip intro and there were proper game over and success scenes.

I can see the theme here though when clouds drop in, it doesn't seem to punish enough IMO.

That being said, nice level designs for puzzle platformer. Did complete all levels.

Hmm... jumping feels fine here, so what is exactly stiff in jumping?

As for dying, yeah, I had coded losing half coins on death but forgot coding real death when there's no coin left before. I've coded the latter couple days ago to fix this.

Thanks for playing BTW :).

Thanks !