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dzambhala

162
Posts
1
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2
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A member registered Jul 10, 2022

Recent community posts

interesting take on idle management

in general interesting concept. though the way it is right now there is too much guess work. i think it should be clear what analysis has been done on which object and how the result for that was. right now you have to hunt for that information.

ok. realized that when you click on the cannons in the shop you can get a description.

fun concept. would like to see a preview of what the cannon upgrades would be like. started with the biggest gun as first addition. died at after some 2100.

(3 edits)

Rotating doesn't really work. otherwise fun idea. Was shocked to see that my carefully placed foundation stones eventually disappeared in the lava. all in vain.

After some arguments about him not being able to find that cute Skale is finally open to consider moving to a larger lair.

fun idea. kinda shows how you start to aim for CEOs, workaholics and influencers having multiple cars in their appartment.

(1 edit)

I was kind of expecting it to cool off after a while and condense by itself. Similar to how it behaves outside. I also tried to put snow there. Just sharing my thoughts.

guess the part with the teal colored wall is demo how to do off limits in the alpha. i was able to clip by moving objects. :-)

(1 edit)

Interesting concept. Love the physics simulation.

How can you make water vapor condense if it is trapped in caves?

beautiful graphics. love it. unfortunately my spanish isn't good enough ;-)

The terminal command worked for me

(4 edits)

nope. i wouldn't have mentioned an open warning. the error says the package is damaged. i have even tried to run the Visionaire Player from inside the App-Package. Then the error says that the Visionaire Player is damaged.

I have also tried to download Visionaire Studio and use the Player and dynamic libs from there (which is from April 2024). Same thing happens.

I then tried to start an old Visionaire game. ZakMcCracken. With some tweaking I got this to run. There I could access the menu but when in the game itself the mouse cursor would not show up and the console would come up with a repeating error.

I have even tried to disable gatekeeper altogether. It doesn't look that it has to do with gatekeeper.

same

nice project. the voices are a bit of a turn off.

I liked it. Things to consider: inventory arrows are difficult to use in top right corner in the browser version, since the storage options and the itch.io options tend to be in the way.

was fun until it crashed

Unhandled Exception - uncaught exception: { message : "trying to index variable which is not an array", longMessage : "trying to index variable which is not an array", stacktrace : [ "function _25("trying to index variable which is not an array") ","function __yy_gml_array_check_index(17, [undefined]) ","function gml_Script_scrHideCard([instance], [instance], [undefined]) ","function gml_Script_scrAddCardToHand([instance], [instance], [undefined]) ","function gml_Script_scrDeath_Sum_ClockworkGolem([instance], [instance], [unknown]) ","function script_execute([instance], [instance], 100577, [unknown]) ","function gml_Script_scrKillSummonedCard([instance], [instance], [unknown]) ","function gml_Script_scrDamageSummonCard([instance], [instance], [unknown], 3, [unknown], [unknown], [unknown]) ","function gml_Script_scrCA_AttackCard([instance], [instance], [unknown], [unknown], [unknown]) ","function script_execute([instance], [instance], 100577, [unknown])

Dungeon Deck.js:5017:224

brilliant. loved the atmosphere. lovely fusion of idle, rpg and dungeon crawler. would be nice to see more of that.

when there is only a range unit left, the health indicator is misaligned.

Yes, breaking stone also crashes the browser. Using a MacBook Ppro, so it's an Apple M1 GPU.

i could hit slimes

firefox completely crashes

Sorry.  Can't do that

hmmm ... hit a railroad track and my browser crashes

in a way it's cute and fun

nice concept. controls were fine for me.

nice. but unfortunately quite buggy.

ah, good to know. i thought is was just some game humor showing some pong game.

boy, with that inflation it is no wonder people start stealing

why 'sdfe' and not 'asdw'?

(1 edit)

why is food getting more and more expensive with every purchase?

(6 edits)

struggled in the beginning. then once i got the concept it was a breeze. got all mines working in the end and cleared the board before i went for the final victory with some 1000 guys and 100 soldiers.

spoiler below

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get rid of initial roads. rebuild short paths. connect mine to fort.

connect farm to huts. somehow connect the buildings altogether with the palace.

2 huts per farm, they snuggly fit left and right of the farm. 1 fort per mine with 2 short roads. it's key to generate lots of people quickly. use watchtowers to extend the border. find the other mine locations and build another mine and fort combo.

top row bumper peg. gradually upgrade. typically orbs bounce directly up and are done with two hits.

cute

(1 edit)

Sable dust - 20g

Sable silk - 50g

ring of vitality and cursed shield is a doomed combination

thankfully the army didn't go for another wave. was just able to fend it off.

nice concept.

Tried again for Shards of God. Readme can't be opened as well. It is complaining about insufficient access rights. The game file says that the image is corrupted.

lovely animations and cute story.

the mac package could not be started. but was able to browse package and start ags with resources dir as argument.

at least an auto save to allow reloading after a crash

(1 edit)

in my opinion this has some balancing issues. it kinda gets unfair when enemies suddenly start attacking with double their attack power. (without any effects)

once you have defeated one sable the other sable and the crossbowman kinda make up for it and deal even more damage.

heart ring should say: when removed lose 5 HP

would be great if i can eat a fish after battle or when rearranging.