Yay, glad you enjoyed it tsuneko! :D
I laughed when you cranked the ball count up to 40, that was hilarious! Good job getting all the trophies! :)
Hi miniwoolf! Super happy that you enjoyed Stickyfoot. Thanks so much for your kind words :)
I'm glad that you appreciated that all the levels are available right away. This was a touch that I wanted to include after my last game was a little on the rage-inducing side, so wanted Stickyfoot to be more accessible. Glad it was appreciated.
Haven't heard much feedback about the credits song until this comment, and it's one of my favorite things about the game! Really happy to hear that you enjoyed it :)
Thanks for playing!
Hey Arowx! I wouldn't suggest submitting if you can't hit the 500 character target, since that's the stated purpose of the jam.
However, something that I've done myself in the past if I'm at a wall and can't quite get an entry to 500 characters is to create a separate branch of the project, remove some behavior or objects, and submit the stripped-back version that hits the character limit. That way you can at least get your entry in (if it loads and is semi-playable, it's likely as sturdy as 50% of TTJ entries), but then you can take the larger base you built and run with it in other ways!
Hope that's helpful! And good luck!
:O
I'm completely astounded that this fits into a TweetTweetJam entry. I made it to level 11 before losing all my lives to a particularly nasty enemy, and honestly, if you hadn't told me that these levels were procedurally generated, I would have thought that they were hand-made, from how balanced it is. Bravo, Paul!