Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Aaron XR

3
Posts
4
Followers
22
Following
A member registered Feb 11, 2014 · View creator page →

Creator of

Recent community posts

Just finished a playthrough, here's what I think:

  • Art style is great, bright and happy.
  • Movement is good, double jump works well.
  • Cannons and spike traps are laid out well, good challenge getting through them.
  • Music is good, too, didn't feel repetitive and complemented the action well.

Possible improvements:

  • Have the Ogre at the end pause a bit when he raises his arms. I felt like I was jumping just before he landed his attack but I was still getting caught by it.
  • Make defeating the knights along the way a bit juicier - maybe they could drop things like gold or have a little thing float up showing how much XP you got.
  • I agree with the feedback on a shield or some way to counter enemy attacks.

A moving platform would be cool, basically the same as the > and < enemies but for blocks

We are focusing on VR dev right now and have a game that will be ready for early access in January. Will early access titles be okay?