reminds of thumbelina, but rattier 🐀 cute >.<
Virgil
Creator of
Recent community posts
remembering that this is just the corpse mechanic the game itself is meant to happen in the soul(roleplay) if crunch mechanics and not discussing morals is ur thing, this might not be interesting for u. all my games are very roleplay intentional and i have no interest in execute complex math between people as idea of ttrpg.
battle system:
start > zero hora
I made an attempt for an advanced battle system for players who want brutal and quick campaigns. I still think it needs to be more complex maybe the strategy leading to it.
To avoid messing with the tallies since it can't be used in battle I will use the tally count as modifier in the randomized attacks.
Before the battle attacker can decide to use tallies, the tallies cant be used to directly enhance battle, it will remain virtus dynamic, spend tallies to please your pleb and avoid Caput Mortuum, or keep them to have more fire power.
Min:
Tally 7 to 9 = +2
Tally 4 to 6 = +1
Tally 1 to 3 = 0
Number of lacking tallies on defender side is squadrons, attacker positive tallies is their life, but the actual virtus meter wont be changed.
Each squadron needs to be defeated, squadron life is the tally count halfed and rounded up, if number is hit, squadron dies, if it fails, the number rolled is the damage taken.
First to reach zero lose.
If Horrorum (attacker) loses must roll a d6 of tallies to add, this changes the virtus meter.
1-2=+1
3-4=+2
5-6=+3
If reaches 10 tallies Caput
Mortuum is triggered.
end> caput mortuum
more info from brainstorm notes:
Creation Structure:
Character creation
The Loom
Round Structure:
👁️ Omen:
Draw two minor arcana card, boon upward first card, event sideways
https://serennu.com/tarot/pick.php?nc=0&deck=
✍🏽Ordinance:
The power will decide what to do in regards of the event or boon. This an overview phase, time will pass as quickly as needed to the order take effect.
⚖️Judgement:
Opposite player will roleplay a pleb reacting to the Ordinance outcome, their objective is to make a situation where the power has to either spend a tally or gain one through innaction, the situation has to be decisive.
Terms Brainstorm:
White Knight
Caput Mortuum:
The death of the King or God
Zero Hora:
Virtus Meter combined difference reach six(to refine) a battle is issued
Horrorum higher side attacks and can kill Fidelitas can only defend.
PDF Versions:
Vitral
Gilded
Manuscriptus
Parchemin
"What's a God to a Non-believer?"
"Gods don't pray."
"There are no Kings in nature."
"A kings crown is heavy but not in the kings brow."
"The Gods we can touch."
more info of brainstorm notes:
Creation Structure:
Character creation
The Loom
Round Structure:
👁️ Omen:
Draw two minor arcana card, boon upward first card, event sideways
https://serennu.com/tarot/pick.php?nc=0&deck=
✍🏽Ordinance:
The power will decide what to do in regards of the event or boon. This an overview phase, time will pass as quickly as needed to the order take effect.
⚖️Judgement:
Opposite player will roleplay a pleb reacting to the Ordinance outcome, their objective is to make a situation where the power has to either spend a tally or gain one through innaction, the situation has to be decisive.
Terms Brainstorm:
White Knight
Caput Mortuum:
The death of the King or God
Zero Hora:
Virtus Meter combined difference reach six(to refine) a battle is issued
Horrorum higher side attacks and can kill Fidelitas can only defend.
PDF Versions:
Vitral
Gilded
Manuscriptus
Parchemin
"What's a God to a Non-believer?"
"Gods don't pray."
"There are no Kings in nature."
"A kings crown is heavy but not in the kings brow."
"The Gods we can touch."
Play a vampire hunter focused blind on the scent of a blood trail. Choose between belonging to an Order or hunting solo. Will their fanatism to old values be their glory or an ironic downfall?
MOVES
Bloodhound: Once you have your track (nemesis) set on nothing can dissuade.
BLOOD Your understanding of life is tainted by the nature of blood: Lifeforce, illness bearer, the smell of violence, the way it burns your body or ice your veins, the way it stick and stains. The taste of it.
Choose a Bloodline Path
The Hypocrite Oath: When you reached the Leader place you swore the oath in the most ironical way you could possible imagine: You had to drink a sip of blood that the Guards claimed to be straight from their founder. Impossible. It tasted fresh. It tasted like a promise you wanted to keep. It made you feel alive like never before. Sweet and warm. They gave you a flask with it. Only use when the situation is dire.
You can’t wait for it to get dire.
I am an One Man Army: Alone you got in, alone you will get out. Cunning and ruthlessness are your most powerful weapons. Go for the jugular: your attacks tactics rely in precision and quickness: There is no one to watch your back out there, so be fast and decisive.
Also includes: Special Consumables Weapons and a new Management Dynamic for either path choice.
Warning: Contains brutal and explicit descriptions of violent acts, gore and disturbing content involving blood. Player discretion is advised.
Artistic Influences:
This playbook was modeled after Geoffrey Mccullum of the videogame Vampyr, it is advised a quick dip into the game story for at least a solid grasp of the brutality and goreness that this setting is meant to be played at.
Song Theme
Farben (TAK TIK Mix) by Orange Sector
after proposal, a lexicon section:
lexicon:: a book containing an alphabetical arrangement of the words in a language and their definitions : dictionary. the vocabulary of a language, an individual speaker or group of speakers, or a subject. the total stock of morphemes in a language. repertoire, inventory. the game very m.o.
dialectical:: the game language between players and the game and sems themselves
semiotic:: the worded equivalent of avatar. the person the player is roleplaying and using their dialect to interact w the game world and vice versa.
each gameplay will be an unique mix match of the modules and the player own cultural baggage choices, it will become a unique dialect
coming soon! ( i hope)
wip intro:
"This supplement aims to add a new psychological depth to your roleplay by incorporating a structure framework based on actual real life human behavior.
This supplement is purely for the storytelling aspect. There is no suggestion of points or actual mechanics here. However, do not feel forbidden to do so if this supplement inspires you as such it simply isn't the scope of it. No nitty gritty details or logistics: this purely for storytelling emotional impact."