Thank you! The inspiration came that time when I went to the bathroom with my phone while trying to think of an idea for the theme 😁
Fluburbio
Creator of
Recent community posts
Thanks for your kind words! Having spent a lot time on the assets and sound design, I barely had enough time to add an intro screen and had to settle for a simple fade to black for the end of the game. I could have gone over 3 hours but I try to strictly stay under that limit. You're right though, some lore at the end would have been nice!
I played this for longer that I would like to admit and accumulated over 33 million souls before conquering the world. I like that it can be completed very quickly but I had fun taking my time and raising some of these numbers. There's a lot of nice polish here and there, the buttons felt satisfying to click and I enjoyed the humor in the descriptions. Great job!
Excellent spin on the dino game, I really enjoy one button games and I had a blast with your game, too! The distortion effect is really cool, and it makes distances progressively harder to estimate, which I really enjoyed coupled with the acceleration. My only minor nitpick is that I couldn't see my score at the end, but it must have been around 1600.
Great job!
Such a neat idea! It's very fast paced, simple and addictive, and I absolutely love the player's sprite and sound effect.
I sometimes "hid" on the sides to try and catch only the slower coins, you could probably remove those safe zones to make it even more chaotic. I had a lot of fun, and tried again and again, great job!
This is beyond impressive, I'm amazed that you two can create such a little gem of level design in just a handful of hours! I really love the minimalistic music, it never got on my nerve or felt repetitive even when I scratched my head for a few minutes. Also, the decaying background is a brillant idea to both explain the controls and intuitively show what abilities are still available. Great work!
It took me a minute to figure it out, but it’s a cool concept. The icons are a bit small and there are a lot to watch as the game progresses, but I like how you can quickly glance at them and estimate which button to press. If you add acceleration over time, I think you could reset the combinations each time it accelerates, and once a certain number of combinations has been added, it accelerates and resets the combinations again. I think that would make for a good difficulty curve. Good job!
I played for a little bit out of curiosity because I love card games, and I think this has tremendous potential. It looks very polished, the visuals and sound design are cohesive and pretty. I don't know if you are still working on this, but I think you should and that you should submit it to feedback focused game jams to get constructive criticism. Great game!
That's a very neat idea for the theme, I think you managed to get it mostly done in 48 hours! Some musics and basic collisions for the walls as well as an increasing score can do wonders if you want to spend a little more time on this. It's simple and effective, I had fun figuring it out and playing, good job!
Thanks a lot for your detailed feedback and your kind words! I toned the difficulty down a lot for the jam so it wouldn't be too frustrating to restart from room 1, but the next version will be much harder 🙂 I agree with all your comments, I had to cut stuff since I only had ~24h to work on this, but more content is on the way. Thanks for playing!