I like how every action has a sound effect to go with it, it adds a TON to making the game feel polished. it would be nice if you had different difficulties of each spell that are different amounts effective, but that would likely be difficult considering the time constraints. overall great game. :)
kadincool
Creator of
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When you boot up the game the snake eats you and then you get told what to do. That is a great way to introduce the core game loop to the player. the fact that you drop apples that cause the snake to grow longer but also reset its velocity is ingenious. I struggled to get past the 3rd level so randomizing them would have let players see more of the game.
overall, good game.
for debugging I had a system where it paused and drew a line but I didn't know how to implement that into the draw function. the way the gun works if you're curious is it raycasts from the guns orange bit (it's an airsoft gun) to the mouse pointer and shoots the first thing it collides with. I really do need to put that in.
thank you for playing and reviewing my game.
yeah, it is quite challenging. I felt like the gun flinging felt like an element from a fair Kaizo game (e.g. Celeste) so I made some harder platforming segments to test it out. I should probably put in accessibility features too.
thank you for taking the time to play and review my game to the best of your ability.
did you feel the jump was hard to learn because you didn't know about the gun or because you didn't think to shoot the things? for the not being able to tell that you should go left im thinking of reversing the cutscene so Mario comes from the right and goes to the left.
Thank you for leaving a comment and playing my game.
On my first few runs of the first level, I was confused as to why the green robot outran me. then I noticed the pink thing on the upper level and then the game made sense. I like the aesthetic including the parallax and the geometry dash look with the rotation and the characters looking like the shopkeeper.