Really great game. Simple but effective puzzle design, and with lots of levels too!
Kynake
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Great game and visuals. The levels has some challenging times, and left left wishing there were more of them. Controls were a bit clunky and it took me a bit of time to get used to swapping the beans quickly. The game could have more feedback when you're out of beans or as to where they are after you sling then.
Really cool game and great visuals! I liked the fast paced gameplay, though I think the phase of the game without the rival company could last a bit longer. My units got stuck often, mostly on the scenery, so maybe some things should have smaller hitboxes. Two of the opponent's stores got stuck so I wasn't able to finish the game, but otherwise it had a good sense of progression and time.
Very cool game, feels very rewarding to upgrade the bullets. Tank controls are fine, but I agree with the sentiment of others here that it is hard to know which side is the front and which is the back. I also felt like the camera could be a little more zoomed out, as it was hard to avoid the blobs when they appeared in front of me. The game left me wanting for more upgrades, which is exactly the correct feeling for a jam game.
Very cool concept. Even though it's more like an interactable painting right now, I could definitely see this expanded into a full hacking game. It's really cool how you've left the colors as customizable settings, though I had a hard time visualizing the node capturing, as I don't think it's very easy to see (the color blending makes gauging progress difficult). Congrats on making a custom engine though, that's super cool!
This is really good! I quite liked the premise and execution of the puzzle mechanics, as well as the theming. If I had to note something, I'd say that the scaling SFX can get a little grating given that your hear it so much, and that felt that I completed level 9 mostly due to luck. With all that said, great work!
Very nice concept! I like the theme and the way the objectives are random each time.
Really liked playing with the scale of things, messing with the guards especially was very funny.
I had trouble scaling down the paintings, then I later figured out you could exit the level without completing all objectives.
I was unfortunately unable to load the second level.