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Kynake

19
Posts
14
Followers
15
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A member registered Mar 21, 2021 · View creator page →

Creator of

Recent community posts

Really great game. Simple but effective puzzle design, and with lots of levels too!

Very cool and endearing, love the build aspect. Great visuals and music too. I just wish that the dialogue would slow down a little, as some of it would skip past me before I could read it.

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Great game, super cute! Loved the puzzles and the different mind interactions. Love the underwater horse :)

Very cool game, impeccable vibes.

Great game and visuals. The levels has some challenging times, and left left wishing there were more of them. Controls were a bit clunky and it took me a bit of time to get used to swapping the beans quickly. The game could have more feedback when you're out of beans or as to where they are after you sling then.

Really cool game and great visuals! I liked the fast paced gameplay, though I think the phase of the game without the rival company could last a bit longer. My units got stuck often, mostly on the scenery, so maybe some things should have smaller hitboxes. Two of the opponent's stores got stuck so I wasn't able to finish the game, but otherwise it had a good sense of progression and time.

Love this game and love the graphical style too. Very creative use of the theme. Sometimes the planets would simply disappear upon merging.

Very cool game, feels very rewarding to upgrade the bullets. Tank controls are fine, but I agree with the sentiment of others here that it is hard to know which side is the front and which is the back. I also felt like the camera could be a little more zoomed out, as it was hard to avoid the blobs when they appeared in front of me. The game left me wanting for more upgrades, which is exactly the correct feeling for a jam game.

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This is great! Simple yet effective and very satisfying to play. The isometric camera fits the concept very well too. I did notice that the fractions always seem to be of the type 1/x, so it I'd love to see this expanded to a full puzzle game with a greater range of numbers.

Very cool concept, took me a while to understand how each type of input affected the output, but I eventually figured it out. Was a bit confused on the clicking of the wires, the order in which you click them and how they would disconnect. Maybe it'd be worth testing out a click and drag interface. 

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Very cool and creative game. Really like the art and the music too. It was a little difficult to guess where the poop would land, so maybe my only suggestion would be to add a ground marker for where the poop will fall, but it became easier once my flock was bigger.

Cool game! I enjoyed the puzzles and the story, would love to see it expanded. Only real pain point was that sometimes while in roach form if I went to dark places the lighting engine (which is Lumen in this case, I think) would turn the screen completely black.

Loved the game! Great art style and well implemented mechanics. Also has good difficulty without feeling overbearing.

Very cool game and polished presentation!

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Cool game! Really like the mechanics and the absurd humor. Only thing that stuck out for me was that the nights are very dark, and it feels like the days are shorter in comparison. Driving around at night was less fun because of the limited visibility. Great game and great concept. Hail Jonathan!

Very cool concept. Even though it's more like an interactable painting right now, I could definitely see this expanded into a full hacking game. It's really cool how you've left the colors as customizable settings, though I had a hard time visualizing the node capturing, as I don't think it's very easy to see (the color blending makes gauging progress difficult). Congrats on making a custom engine though, that's super cool!

Great game! Atmosphere is great and the gameplay really scratches the route-planning itch. The car is IMO the perfect amount of jank to drive where it's not too easy, but fun to figure out!

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This is really good! I quite liked the premise and execution of the puzzle mechanics, as well as the theming. If I had to note something, I'd say that the scaling SFX can get a little grating given that your hear it so much, and that felt that I completed level 9 mostly due to luck. With all that said, great work!

Very nice concept! I like the theme and the way the objectives are random each time.

Really liked playing with the scale of things, messing with the guards especially was very funny.

I had trouble scaling down the paintings, then I later figured out you could exit the level without completing all objectives.

I was unfortunately unable to load the second level.