One of the few full stars games I have played, pretty amazing, love the concept and the open ended ness of some of the puzzles.
Inked Toast
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Art great, Creativity great, theme, pretty damn good, gameplay great... I think, I had a hard time figuring out how to play and the tutorial didn't really help, but the implementation of the theme was really clever and well done and I really would love to play longer if I knew the mechanics a bit more.
I found the puzzles pretty fun and had a nice ramp up of difficulty, honestly the art is fine for this style of game, but I recommend either not smoothing the image or downscaling a higher rez box to get rid of the blur, and make the controls tighter, instead of swapping between movement and scaling to swapping objects, other than that wish list I found the game very fun.
Definitely fun, Neon aesthetic fits the game well, I think the main thing needed is a few ease of life improvements, like jump holding and coyote time (where inputs are saved and where there is a brief frame after you leave platforms where you can jump most commonly used in Celeste). Other than 1 critique this game is AWESOME!!! Looks like I have a pretty tricky rival to beat.
Good game, but the plate spins wildly out of control, when using physics objects and adding a revolute join you can set limits on angles and use the motor function for fine control of the objects angle. Honestly was laughing so much when I was just flinging salad at peoples head and feeding them raw chicken :D
The way you implemented the theme was hilarious, the dialogue options were good. If the game had some better art it could seriously become a classic, although in some scenes the minimalistic art style really lends itself to the story, and I loved when at the end of the second scene your character contemplates how much they screwed up :D