Update 5/23: Fixed performance drops in certain areas (Stage 1 first catapults, Stage 2 crop fields) noticed when playing on low-end systems or while the system is busy (e.g. screen recording).
IoriBranford
Creator of
Recent community posts
Update 10/9: Some QoL updates for the development version.
- New menu designs are more readable and understandable.
- Boss dialogue can be advanced with any of the 3 action buttons/keys, or skipped with the Start button or Esc key.
- Option for smooth movement at any screen refresh rate. Found in Screen options menu.
- Improved intro cutscene art, courtesy of 2dpixx.de
That was a couple years back.
I believe I compiled Love binaries on RetroPie (which didn’t have a Love package at the time) following the normal build instructions, except I configured a love.AppDir
as install directory. Then I compiled linuxdeploy and linuxdeploy-plugin-appimage for ARM, and used those to finish the AppImage.
But nowadays that should be a last resort. Instead I would try compiling and installing Love on the Pi or other ARM device as normal, then following this: https://love2d.org/wiki/Game_Distribution#AppImages
Hi, Firefox has SharedArrayBuffer but not COEP credentialless by default. You can set this in about:config
The downloadable versions actually create a config file, but I haven’t done proper UI yet.
%APPDATA%\Honey Guardian\config.lua
on Windows~/.local/share/LOVE/Honey Guardian/config.lua
on Linux/Users/<user>/Library/Application Support/LOVE/Honey Guardian
on Mac
Find the key_
lines and change like so
key_changespeed = "l",
key_changeweapon = "k",
key_down = "s",
key_fire = "j",
key_left = "a",
key_pause = "pause",
key_pausemenu = "escape",
key_restart = "none",
key_right = "d",
key_up = "w",
The Ukraine bundle chose not to include Steam keys.
Please note: No Steam (or other external keys) will be given for bundle purchases. Only direct downloads will be available on the itch.io page.
Contact me and I can send one https://ioribranford.com/#contact
I knew I forgot to add something http://github.com/IoriBranford/beeshooter
Thanks!
Thank you very much. I am meaning to fix the tutorial and other things for the eventual Play Store release.
It could be a while as I’m in the middle of a big rewrite of the game engine. This is necessary to continue improving the game, as the current code is too fragile and bloated. Some improvements I’m hoping for are a new game mode, language support and replays.
I’ve been sending out individual download keys to press and influencers and they are not seeing the “Claim Steam key” button. This can cause me to lose trust with those who want Steam copies.
According to your docs, download keys should come with external keys.
Who can access external keys? (Steam, etc.)
External keys are available to people who own your project
There are a few ways people can own something:
- Paying for it
- Being given a download key
But now I see on this forum that’s not the case for individual ones, it requires a support request to enable them.
https://itch.io/t/674027/external-keys-not-shown-after-giving-a-download-key
https://itch.io/t/221969/give-normal-download-keys-access-to-external-keys
Please at least note in the docs and the UI that individual keys do not include external keys. I will also email support with a list of keys to enable external keys on. Thank you.