Great visuals and enjoyable gameplay. Some design choices were a bit questionable for me (not resetting the obstacles on respawn) but I assume it was done to make it more approachable. Good job!
Ihoold
Creator of
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Definitely an original take on the theme. It was a bit of hassle to open it, would be nice to have an executable (and maybe also an easier way of picking the mode rather than quitting and starting again). You can ignore collisions if you keep pressing down when the block is near the floor. Good job overall!
Thanks! I was worried that rolling one might be too punishing, but I felt the game becomes too easy without this aspect, I wanted rolling to have some thrill to it. I tried to offset this by having most of the dice effects to be positive and having a shorter freeze power up after leveling. The animation is actually randomized, I pick two out of three axis and do a random number of 90 degrees rotations on each of them. This doesn't give a perfectly uniform distribution of possible values, but I figured this is good enough in practice :)