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Ihoold

49
Posts
A member registered Jul 23, 2020 · View creator page →

Creator of

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Great visuals and enjoyable gameplay. Some design choices were a bit questionable for me (not resetting the obstacles on respawn) but I assume it was done to make it more approachable.  Good job!

Lovely art style. I kind of don't get the point of scaling the size, is it supposed to make some jumps easier? Good job!

Cute graphics and a fitting music theme, well done!

Interesting concept. A bit frustrating that even knowing the puzzle solution, the execution can still take many tries. Good job overall!

Simple and cozy game, well done!

Definitely an original take on the theme. It was a bit of hassle to open it, would be nice to have an executable (and maybe also an easier way of picking the mode rather than quitting and starting again). You can ignore collisions if you keep pressing down when the block is near the floor. Good job overall!

Taking inspirations from the best :D Interesting concept, would love to see a bigger card variety. Good job!

Very interesting game, although I feel a more hand-holding tutorial would be in order :) Good job!

Simple but fun idea :) Perhaps it should be a little more difficult, because it felt overly lenient at times. Well done!

Simple but very enjoyable. Could use little more balancing, because collecting football items is way to OP :P

Interesting idea and good execution, well done!

Lovely game, nice that you even managed to implement the boss fight in the 48h of the jam (that damn tree trunk in the tunnel made me restart it like 5 times :P). I think the movement could be a little bit less floaty, especially for the smaller character versions. Great job!

Neat idea! I liked how you added the second dimension to the puzzles by making the player think how it affects their movement pattern parity, would love to see that explored more. Good job!

Simple and enjoyable game. I was wondering how you will expand on the idea and the wind and clouds were both very nice and seamless ways to make it more challenging. Well done!

Changing into the chunky boy and dropping onto the three enemies felt really good, great job!

Stacking capibaras on a skateboard was not something I expected to ever experience, but I sure am glad I did :D Great job!

I meant that it embraces the chaotic nature of the physics interactions, similarly to titles like Moving Out. Definitely had fun with it :)

I like the dark, gothic vibe of the art style. The movement was a little bit finicky to me. Good job overall!

Love how goofy it is, the music fits very well, good job!

The art style is wonderful and the gameplay loop is well thought trough, very enjoyable!

Great execution on the idea, I like the small mechanics you added to make it more clear, like showing where to box would be placed and displaying what's inside once you pick up the cube. My own game could certainly learn from some of these ideas :P Good job!

Nice, quick paced game with a solid movement, good job!

Very nostalgic for me, because my first ever game jam gam was made using the very same assert pack from Kenney. Also a unique take on the theme (at least among the games I played so far). Good job!

Funny to see how the mouse is smaller, but it's definitely carrying in that team :P Would be nice to have some goal

Very interesting art style! Always nice to see people using game jams to try out innovative ideas.

A bit on the simple side, but as a physicist I approve

Nice and quick paced

Nice enemy designs, too bad there is no option to keep shooting

Super nice game, enjoyed the opportunity to play in the two-player mode. Also nicely fitting the jam's theme :)

Interesting to see a game with walking on the walls. Unfortunately I also gave up on the level with two mirrors.

Putting the pizza in the oven and seeing the cheese melt definitely brought a smile on my face.

Cute robot, chill and enjoyable game

Nice work, rare to see a fully voiced game in a game jam :)

Nice work, rare to see a fully voiced game in a game jam :)

Thanks! I was worried that rolling one might be too punishing, but I felt the game becomes too easy without this aspect, I wanted rolling to have some thrill to it. I tried to offset this by having most of the dice effects to be positive and having a shorter freeze power up after leveling. The animation is actually randomized, I pick two out of three axis and do a random number of 90 degrees rotations on each of them. This doesn't give a perfectly uniform distribution of possible values, but I figured this is good enough in practice :)

Awesome game! Strikes a perfect balance between mindlessly rolling around to kill enemies and managing your dice slots to make the process more effective. My favorite from this jam so far. Good work!

Cool game, simple but fun.

Awesome game, very high level of polish for a game jam project, keep up the good work!

Great game, with the small physics tricks reminding me of Celeste. I would like to see more emphasis on the "dice" part. Good job!

Game is pretty and satisfying, but going through harder levels is a bit tedious.