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i.ilvi.i

49
Posts
A member registered Jul 06, 2023 · View creator page →

Creator of

Recent community posts

P. S. Also, there is a bug with infinite jump feature)))

AOOOAOWAOOAOO

Very funny game and hilarious SFX! Also, the concept of scaling player this was and using it to jump event further is smart and I think it can be elaborated even further. Congrats on your first game, really well done!  YEEPEEEEE!

If you have a moment, I’d love for you to also check out my game. Your feedback would be invaluable and much appreciated! YAHOOO !

Took a while to figure out how to fight alongside my monster, but once I did, I felt invincible! Great concept and it’s fun to feed your monster. The only thing I felt was missing was the ability to directly help by shooting arrows or something. Congrats on the game!

If you have a moment, I’d love for you to also check out my game. Your feedback would be invaluable and much appreciated!

Congrats on finishing your game! It’s clear you were short on time, but you still managed to get it done. It could turn into a great puzzle game with a bit more polish and some sticking issues fixed!

If you have a moment, I’d love for you to also check out my game. Your feedback would be invaluable and much appreciated!

1690 is my record! I love how you have to control the distance of your jump based on the player's size, and it gets even more challenging as the game speeds up. I’d be excited to see where it could go with a bit more time and polish. Also, big kudos for the procedurally generated levels—it really keeps each run fresh and unpredictable. Congrats on the finished work!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

It’s funny how you need to reach the heart before viruses surround it—sometimes even a bit scary! Congrats on your game! Adding some background music could make the experience even better)

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

Interesting concept! I'm having a bit of trouble figuring out how to fire and get past the blue lasers, as none of the keys listed in the description seem to work. Still, the visuals are fantastic, and it all greatly comes together! Congratulations!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated! 

Very fun and hardcore game—brings back memories of Geometry Dash and all the challenges from back in the day! The only things I’d suggest improving are pulling the camera back a bit from the player and making the controls more responsive, so you don't need to hold shift and can maneuver more easily. Overall, very well made!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

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P. S. Also, always make a WebGL version of your game for the game jam- it will receive much more ratings <3

I love the game and how everything grows exponentially, with the progress visibly unfolding right on your screen. It’s also a lot of fun having to balance the numbers to save 469 astronauts from meteor strikes before gathering resources. The only thing I missed was being able to see how many astronauts were already in use and perhaps a more engaging way to increase their numbers than just entering digits. Though I didn’t manage to outsize Earth, I did make Pluto a planet again! I really appreciate the multiple endings—such a great touch! Overall, great job—this is a very original game!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

I absolutely love it! It is outstanding—everything from the art style to the sounds is perfect, and the puzzles are simply brilliant. Honestly, I could play a game like this for hours. I’d be thrilled to see it released on mobile. The only thing I’m not entirely sure about is how it fits the theme, but I’m guessing the idea is that you are the giant titan solving puzzles within yourself . Incredible job!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

My best score:


I absolutely love the game! It's brilliantly balanced, constantly challenging you to maneuver and evade not only the looming threat of the big dolphin-predator, which keeps you on edge, but also being surrounded by the swarming small fish. The art style is hilarious and complements the gameplay perfectly. Great job!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

Really simple and truly enjoyable game! I love the minimalistic and glowing visuals, and the laser of death when you upgrade is a fantastic touch. The concept of scaling differently three times is really cool, with plenty of room for exploration. The only area that could use improvement is the balance—the growth is too easy and exponential, which leads to significant lag later in the game. Overall, I had a great time playing and hope to see the game finished. Congrats on your work!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

176 points! It’s a simple yet fun game. With a bit of polish—like adding some fancy popping effects and improving the balance when dots become very small—it could be great for mobile release. Congrats on your submission!

By the way, just a tip: submitting WebGL versions of your game can make x5 to your reviews!.

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

The game feels incredibly relaxing and even meditative. I enjoyed crafting swords, even though the instructions weren't entirely clear at first. I especially loved moving the bars around with my mouse and the satisfying sounds they made. It might be even better if everything were consolidated onto one screen for a smoother experience. Overall, I see a lot of potential here. The game truly captures the feeling of being a master blacksmith creating legendary swords!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

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The game has an intriguing concept and shows great potential! However, it does feel a bit rough around the edges at the moment. It’s not always clear what distinguishes the different weapons, which can lead to gameplay that feels more like spamming than strategizing. Soon it makes the game feel unbalanced and lead to a situation where you become nearly invulnerable with unlimited resources.

Additionally, using the mouse for all actions can be a bit cumbersome. It would be great if there were more streamlined controls for placing towers and rotating the view. Overall, though, I see a lot of promise here and hope to see these improvements in future updates!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

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I can see that the mechanic has the potential for creating quite complex puzzles, which is impressive. I respect that you’ve managed to deliver a complete 3D game with a full tutorial, but there’s still room for improvement in the mechanics. The game feels a bit slow due to the player’s speed, and there are some issues with camera and object clipping through walls that need fixing. Additionally, a brighter overall aesthetic could enhance the experience. Despite these points, it was a challenging and engaging experience overall!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

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This game greatly reminds me of Lethal Company, and I love jumping with such low gravity—it feels fantastic! One suggestion I have is to introduce some enemies to add an extra layer of challenge. Additionally, a clearer explanation of how to rotate and select the pipes would be helpful.

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

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Beautiful game! The lights and shadows immediately caught my eye, creating a visually stunning experience. The mechanics are straightforward, yet they lead to some genuinely challenging puzzles. Crafting good puzzles is no easy task, so kudos to the developers for pulling it off!

Also, it's also great that the tutorial is embedded directly into the game, something we missed in our own game.

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

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There's not much to say—it feels like the game isn't finished, and some things happening in the game seem unintended. Unfortunately, I couldn’t find any hearts to eat(((.

I do respect the decision not to use a game engine, but you might want to consider it. Using a game engine could make the development process much easier and help polish the overall experience.

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

(1 edit)

I believe this game is truly wonderful and vastly underrated. I've spent more time playing it than any other game, and it never fails to provide a relaxing, almost meditative experience. The soothing space music perfectly complements the stunning visuals, which immediately captivate you. I genuinely think you should continue developing this game—it has immense potential. Don't worry about the low ratings; they're likely due to people being hesitant to download a 200 MB file instead of playing directly in a browser.

However, there are a few gameplay mechanics that could be improved. First, it's not entirely clear what a Stareater is. Providing some guidance or direction would be helpful. Additionally, pressing the "S" key to fly directly into the camera feels awkward; it would be more intuitive if the mouse-controlled this movement. The rolling mechanic is cool, but the ship should automatically align itself afterward, or the camera should rotate to follow it, as the current implementation feels a bit off. Lastly, I still haven't figured out how to use the net to catch anything—it doesn’t seem to work as expected.

Overall, this is a very enjoyable game, and I loved it right from the start. Keep up the great work!

If you have a moment, I’d love for you to check out my game as well. Your feedback would be invaluable and much appreciated!

Was struggling a bit to quit small level with large cube, but then new outside level appeared and it was fascinating!

that was an absolute match. i enjoyed every bit of your game. the best I have played tbh so far!!!!!!!!!!!!!!!!!!!!!!!!!!!

what a naughty daaaawgggggggggggggg

i am so proud of myself i will post it twice and everywhere I can

i am proud of myself

WHAT A MUSIC I FELT LIKE A DUMB. FONNY AS HELL!!!

oh what a style, i enjoyed it from the first moment! also nice farting sounds on the test background. i like when people pay attention to such details. 

takes some time to get the gameplay and then it becomes interesting. But I think the logic is a bit broken, is sometimes damages me even if the size is right

i love it! love the spookiness and style

its fun, i like the seals

its fun, i like the seals

The best i have played so far

i like original idea

Controls unclear, but i like the atmosphere

I like the art of scales

I got the pace, this is exciting! I love how the car maneuvres between those frogs. Nice job!

The game feels too slow while the dialogue is super fast and this ruing all the fun.

It's very funny, starting from a metal pipe. Visuals are great, but level objects feel too restrictive on movement. The idea definitely can be expanded further!