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ikuti

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A member registered May 18, 2017 · View creator page →

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Thank you, I will relay the comment to our 3D artist :D

Simple buy enjoyable. Made me want to make a tower defense myself for some future jam :D
The only thing I would possibly add is some 2x/4x time during the bots attack phase, as an option.

Also it's a second ai taking over related game which is both funny and suprsing :D

Silly, funny, amazing premise. Mechanis a bit simple but I lauged a ton seeing mona lisas eating robots :D Managed to win on second attempt. 10/10 from me.

Silly little game, loved it. Great first thing to create when learning the engine :D I managed to make 24 humies die before my demise.

I enjoyed it, fun arcade action. Reminded me a bit of agar.io due to all being simple shapes.

Hey, thanks for playing and leaving the extensive feedback!

Agree on the UI not being best designed (time constraint and no exp in such advanced UI didn't help :D ) and notifications can be tweaked to not appear as often as right now, since they can be overbearing. We are also talking about adding the pausing feature (crazy that we didn't thank about that before, being able to pause to understand what's going on is quite the staple of this genre)

There was talk about possibly adding info how much resource given building gives when clicked on one with left mouse click. Sadly we only had time for giving out a witty description, but if we do a post jam version we will look into that and try to add it in.

Regarding balance of not too heavy impact in case of overpopulation and over all too much people coming in, than that is true. We mostly completed the mechanics and had no playtesting/balancing sessions. For sure we will look into balancing for any future updates.

With magical ore, it was mostly related to notifications and wall being damaged. But since it can be currently hard to understand the notifs and we also only had a few, this also needs to be addressed in any future version of this game.

When it comes to final goal, the upgrading of the wall and it surviving was the goal, but as said before, too many notifs, no pause function and UI being not best designed, most if it due to time constraint, probably made the goal not too obvious :D

Hopefully if we create a post jam version we can fix most of those issues and make stuff more readable.

And yeah a big fan of Tropico as well and fully agree on city builders needing some kind of goals and objectives.

Thanks once again for the constructive feedback!

Thank you!

Hi. I have worked out it didn't go full screen on pressing run on the game on the chrome web browser (it workd for me on firefox, that's why I missed that one out). But it should go proper full screen now on Chrome as well (and probably any other Chromium Web Browser)

Quite simple but also quite fun! Would prefer that the arm in first section was a bit quicker, I think it would still be balanced and feel a bit better, but overall great entry!

Hi, thank you!
We were thinking about webgl version, but due to size of the game there were some problems with it + we were worried that as the game is 3D it would be very unoptimized for most machines when playing in the browser.

It's crazy how hard it was for me to download some simple 2d shapes for some godot 2d shader prototyping. Thank you so much for uploading these!

Incredible visuals, very nice and "dramatic" music, loevly concept. As others have said more action from the player could be game a bit (maybe debuffs on towers, to deal less dmg or freeze them for period of time) and that I got into never ending cycle of towers killing my guys and not having any way to come back.
Still the game brought back to me memories of Warcraft 3 custome maps which is great :D This feels like one of those concepts that could be pushed into full game.

Incredible game! Lots of variety in mechanics, well polished, got that pump action gameplay. Also got great music (although on web version it seems it wasn't looped).
This feels like the game that would be shown in GMTK video.

Very fun game! Very slick visuals, very polished little bugs. Not sure if problem on my end but wish there was some music in the background. Also not always exactly understood logic of getting the ingredients, but for a jam game this was superb and looks like a concept that could be pushed forward.

Lovely puzzle game. Very interesting idea about swapping characters to progreess.
Had a bug with buttons part sadly, but loved all before that.
I would maybe add some more vistas? or somethings that would help tell the player where they are at given point, since similiar enviro and swapping characters can cause confuison.
Very chill music and art style, which is great.

Amazing idea for the theme! Loved building my little orc warmachine.
On difficulty side it was a bit easy, but understandable in such short span of time balance is very hard to have time for.
Graphics were simple but I liked them and they did their job.
Music was also quite nice.
Overall solid entry!

Very cute art and love the idea of taking enemies bullets/attacks and using them against them :D
Adding in sfx/music would make it even better as you said on your page.
I also had trouble with controlling the projectiles, not sure if I misunderstand how to do it?
Anyway, lovely little game.

Funny story game, love the relatability to today's world . Loved the talking sfx at start :D
I would love that if after you press enter, the textbox would also get emptied, but it wasn't too much annoyance.

Thank you for playing and enjoying it!
Yeah, sadly not enough time to polish and squash all the bugs, but that's our aim right now. Hopefully post jam version is gonna be more stable and have less softlock bugs.

Happy to hear you enjoyed this! We shall see if we add more content in the future beside bug fixes, but for any updates watch this page.

Thank you so much for playing! We will for sure iron out bugs other are talking about and we shall see if we might add more interaction/content in the future. Thanks again for the kind comment.

Yeah, we sadly had few issues/bugs that we will hopefully look into addressing/fixing post jam.
But also I'm pleased to hear you still enjoyed it! Hopefully with the bug fixes it's gonna be even more enjoyable.

Thank you so much!

Thank you! We will possibly look into ironing out/polishing the game after the jam ends.

Yes, there are a few bugs with it. Aiming to fix all of that after the jam is over :D

Very fun game. Beat it twice, once not knowing you can switch weapons/activate shield and second time with those things. Enjoyed it both times :D

Also loved voice acting, very rare in jam games, especially good VO and here it was great!

Great first time game. Especially that you did all by yourself. Simple concept and simple graphics, but it all makes a great game togeter.

Great concept, great visuals and nice music. Restarting after falling could make it that you just spawn on the beginning. And having some kind of arrow at least pointing the direction of the given nebula would be a good addition.

Loved the idea, cute art, great music. Not sure if I got stuck at the end or not but still had a ton of fun!

Great art, fun concept, interesting puzzles. Loved it. Could maybe make controls a bit less floaty. But overall super solid.

My word was vine :D Quite short but enjoyed art style and music, hopefully you can make a longer slice of the game in the future.

Can't rate it since I didn't enter the jam, but very fun! Some info/controls would be useful since it took me a while at start to realise I can build and also that ghost was killing me and a way to help me :D

But other than, nice art, fun mechanics, hard but rewarding puzzles. Very good entry!

Great visuals, catchy music. It was a cool point and click, would love a puzzle or two or some simple riddles/dialogue choices. Overall this feels like a great start that you could build an extra level or two after the jam!

Short sweet and to the point, a great score attack/arcade game. Good graphics, very simple premise, great sfx/music.


Personally had some troubles with controls but they are tank controls and I'm not a tank driver so that might be on me :D

Solid entry.

Playing this I learned I'm probably not too great of a spacship captain :D But still had ton of fun, clean visuals, great music and sfx and fun story to boot.

Overall solid entry.

It took me a while to get the twist but it was a fun twist! :D Didn't expect as thought provoking as this on jam, happy to see it though

I meant this to be exact, it can be especially seen when playing on full screen in gameplay scene as well(at least on my resolution since it is 4k). But as I said just a minor issue


Beatiful art, fun gameplay, cool music and sfx.

At first had trouble beating, because I forgot there is 2nd skill on right mouse button. Than I managed to beat it, only to realise there is also a spacebar teleport :D So I guess teleportless run is possible

Overall just well polished entry.

Really fun, short and sweet game! Loved the art, loved the biblically acurate angels :D Level design was also fun.

The only I would try and fix is that camera background, either by changing the camera ortho size or atleast changing background from that dark blue to black for example to be easier on the eyes.


But that's only a small misstep with such little gorgeus and fun game! Great entry!