I enjoyed this game very much! Loved the warning the gas station clerk gave about hitchhikers and how immediately following that the car broke down, lol. The car driving was a cool addition as well, which I enjoyed. I did however have a bug with the scene in which the logs are in the roadway, where one of the logs wouldn't stay in place once I had it out of the way, but other than that one simple bug I really liked the game. If you want to see my live reaction, I uploaded a video on my YouTube channel where I played the game, I only uploaded one part to it though, so I'll have to finish editing and uploading the second part later. Loved the game, can't wait for the next episode of Fears to Fathom!
Itsthe80s
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Loved the game, it was simple and on point. No need for backstory, just get me into the game and have me running from some scary monster, lol. The promotional video was super awesome too, props to the team who worked on that! Additionally, the sound ques from the Primary Color Man indicating where he was within the maze was a nice touch and the game would have been much more difficult to complete if that wasn't there. If you are curious at my live reaction, I uploaded a video on my YouTube channel where I played the game!
I thought the story was creative and I liked the ending, although it was abrupt. I thought the static to the game was a good asthetic, however it was a bit difficult at times to see my character. Idk if I could have turned that off in settings or what, but I never checked. I played one of your other games, Down Here a little while ago, and I played this game as well. Love to see how you're doing! Keep up the awesome work! If you are curious about my live reaction, I uploaded a video of me playing the game on my YouTube channel.
I loved the style of the game, the psx look to games are super cool to me and I really do enjoy the asthetics to it. I think the story has potential, however the protagonist isn't making any progress towards finding said deer. I don't mean the game has to end with the main character finding the deer, but finding the deer was the protagonist's main objective so having the player get closer and closer to finding that deer would work really well if it coincided with the phantoms becoming more of a threat as the player gets closer to the deer.
For example, the deer leaves a blood trail from getting hit by the car and goes further and further into the woods. The player follows these blood trails and has to fight off phantom like creatures. With the ghosts becoming more numerous and aggressive as the player travels further into the woods, and closer to the deer. Finally, the player stumbles upon the two ritualistic pillars with the campfire between them, where the deer is lying. In coming to the deer's aid, the ghosts surround the player and the ritual, as seen in the end of the game begins.
This is just my suggestion and thoughts on the game, however I know how game development can be super complicated and time consuming, so I completely understand if there are limitations this game. I admire your commitment to a project as complicated and as time consuming as this one probably was. I can only wish I had that kind of dedication to something as huge as this!
I really enjoyed the game! The whole atmosphere of the game was amazing, and it made me dread an antagonist that ended up being (spoilers) me all along! I loved the twist at the end with the player ending up becoming a killer, that was a sudden turn of events that I didn't expect and it made the experience so much more memorable and credible! Loved the game, cannot wait for further projects you work on! If you are curious at my full reaction to the game, I will leave the link to a video I uploaded on YouTube with me playing the full game!
LOVED the demo! I got the ending with one of the elevators, but I think i'm going to come back to it again and check out the other secrets! Additionally, love the replay-ability to this demo. I thoroughly enjoyed the theme for the game, there's a lot of mystery involved and I like that about the story. I also love the voice-acting in the demo, really well done! If you are curious on my reaction, I uploaded a video on my YouTube channel!
Loved the game, I was constantly dreading the antagonist in the game and the chase sequence was nice. The aspect of the game was really cool too, it seems everyone fears disgusting and decreped bathrooms. I found the randomness of the game goofy and enjoyable as well. (p.s, who the heck finds a goose in a bathroom, lol). If you're curious about my full reaction, I uploaded a video of me playing the game,I really enjoyed the game, keep up the awesome creativity!
I really enjoyed the game, the mesh of the mandela catalogue concept with the point and click style aspect was genius. However, I noticed that the only way for the clone to get into the house is through the windows, and when you board all of them up, there isn't much of a threat afterwards. As a suggestion for the solution, adding another enemy that tears down the boards would allow for the player to have to constantly going through rooms, checking if the boards are gone. Another suggestion I have is to give the clone the ability to tear down boards and immediately shut off the power, instilling a panicking sense to the player since they now know that the clone is in the house and getting ready to strike. If you are curious as to my reaction to the rest of the game, I'll leave a link to the video down below, again I loved the game and if you ever improve it I'd love to check it out!
I only had time to play the first couple of levels, but I love the game!!! Its a very cool style for fast paced shooters. The beat going hard when you nearing enemies is one of the coolest parts and it makes the experience so much better. It feels like an action movie, lol. If you're curious at my live reaction, I uploaded a video where I play it and have a great time doing so! Love the game and can't wait to play some more of the game!!!
This game is a masterpiece! I played this game and began instantly fearing the appearance of the monster in the sewers. The best part of the game in my opinion were the letters, the fact that they described how they never saw it only added to the tension of the reveal for the monster. However, I never ended up seeing it, but that only added to the fear I had, I was chased by it multiple times, but I never got a clear glimpse at it. That factor is the part that scares me most, constantly knowing you're threatened by something, but never actually seeing it is something that a lot of games aren't able to perfect, however you did this astonishably. If you're curious about my live reaction, I actually uploaded a video on my YouTube channel showing me experiencing the game. Anyways, loved the game, keep up the good work.
When I played this game, I liked the way it flowed, there were good ambient parts of the game that got me, the thunder was one that scared me multiple times, lol. However I liked how there were those voices in the well. The only part I would have changed would have been have a knowing threat, ambience is good, but if there is a threat, you have something constantly scaring you. In some cases the tension of the reveal of the enemy is a good factor, however the ending of this game results in you being killed by the antagonist. That's just my opinion on the game though, even with its flaws, I still think its a terrific and impressive game, I can only wish that I had the kind of talent that goes into creating a game like this. If you are curious on my full reaction, I posted a video of me playing it on my youtube channel below.