+1 to adding other default socials, like bluesky
Jon Topielski
Creator of
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This game is amazing. I've been playing for 30+ minutes and already look forward to my next run.
The gameplay reminds me a bit of Bananagrams but a LOT more interesting because of the abilities, goals, and placement bonuses. You're constantly weighing tradeoffs in where you want to place your next word - go for more tiles or go for more completion progress? Or maybe search for more abilities?
My only minor complaint is that the pico-8 font can be a bit hard to read at times but you do get used to it.
If you plan to develop this further, a "shuffle hand" button might be nice to help with brainstorming. Also, a "remove all placed tiles" button incase you realized your word attempt was invalid (maybe right click can work for this). Overall, a really solid entry!
Hi, the source code is public: https://github.com/jontopielski/Stacked-Sprite-Viewer
If you want to fork it and make some changes on your own, feel free!
Hey please join the discord server for all discussions related to the jam: https://discord.gg/bedVx5D9d2
Hi, I'm interested in picking up either SpriteMancer or some of the standalone FX tools (like Pixel or Juice FX) but I was wondering if anyone can let me know the differences between them? Should I just pickup SpriteMancer rather than the individual ones? I'm assuming SpriteMancer is the future of these kinds of tools so if I pick it up hopefully it will receive more support.
Hey sorry for the late reply.. at the moment the tool doesn't really support that because the tool itself is a small resolution. It was kind of built like that by design - generally when stacks are too large the engine slows down.
I don't have the time to make such a change (as it involves more than just lifting the limit) but if you're interested, feel free to poke around the source code if you want to try modifying it yourself. It's using Godot 4.0: https://github.com/jontopielski/Stacked-Sprite-Viewer