It's cute, it's brutal, the controls are appropriately challenging (you are two mice holding a gun, duh).
But seriously, it looks great and shooting feels amazing *_*
JamieBirch
Creator of
Recent community posts
Thank you for playing and for your feedback!
On the screenshot there is no bug, though I agree that is not transparent. Upper left tower (encircled) is grade 2 and already has 2 neighbours, so it blocks any nearby building. If you upgrade it 1 more time, it will become grade 3 and unlocks taking 1 more nearby tile.
I was planning to add more tutorial levels, but as it happens on jams, we were running out of time :/
> Couldn't click on the rabbit's tile sometimes
Two things are possible:
- (if bottom hex is red) you were trying to capture a tile that does not currently allows capture (to make it possible, make sure that nearby buildings are upgraded to allow more buildings nearby - the higher the grade, the more nearby tiles you can take)
- (if bottom hex is white) try click on bottom hex. you can see if highlighed light green on hover. if hover is not registering, you can rotate camera using Q/E
Thank you for the feedback!
Though it's hard to understand what's going on, i really enjoyed it.
Maybe bigger icons and animations could make the game more clear. Also I would put restriction so on new party member selection they would always have different classes. (I had to choose between Cleric and Cleric, having a party of 1 Cleric :D)
Thank you so much for your feedback!
Basically, at the moment there are two ways to generate food:
1. windmills
2. fruit trees
Fruits, created by fruit trees, decay the next morning (or grow new trees!). and windmills on grassland tiles produce flour, that does not spoil. So this big drops are probably because of fruit trees being the main source of food.
Damn, 49 is so close! тт_тт Sadly, you are not alone - my playtesters reported this problem as well, so I am currently working on the food system that would be more transparent for the player - new update is planned in a week or so!
I also added the issues you discovered to fix in the next update.
Again, thank you sm!
Thank you for playing! Signs are random and are just setting elements.
Secret(yellow) deliveries are less obvious than the correct(green) ones, but they give more points.
As for the copyright, we are not profiting from the game, and we will remove a character if we receive a request from the owner. We just wanted to pay homage to flash games of 2000s and characters popular at that time.
2D art was drawn by the artist of the team, except for two button assets that we already listed in the description.