I've searched the word "jam" on her YouTube VODS the last 7 days that did have captions, and apparently it didn't come up at all so far.
jco
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So apparently they've added a FAQ that while still entirely in Japanese seems to clarify that permission and credit is not necessary and you can monetize anything you make with their sounds. In fact, if you use them in Adult works, you are free to do so under the condition that you NOT credit them or link back to them in that case.
The JRPG-style Universal Wars is out now!
https://jco.itch.io/universal-wars
Features include:
-Traditional JRPG-style gameplay and battle system
-Unique battle backgrounds (Some are even animated!)
-Story filled with humor and unforgettable characters
-The ability to name your own party to put yourself in the game (You can even name a couple towns!)
-Vehicles to ride around to places you normally can't go to in the World Map!
https://steamcommunity.com/app/377200/eventcomments/3182360899408322499?snr=1_21...
Could this mean that the rights are reverting back to the dev next month and we could finally see the prequel here on Itch?
Are we free to use this however we want if we got it in the giveaway, or do you have to pay $1.50 for that? There was a similar asset giveaway once that does require payment to use commercially even if you got it in a giveaway.
https://programancer.itch.io/spooky-nes-style-horror-asset-pack-1
These aren't CC0 anymore?
The Topdown Plains Pack is the only one left that doesn't require credit, I assume that will be changed as well?
https://zrghr.itch.io/topdown-plains-pack
EDIT: And its gone altogether it seems.
Found a really good Japanese site with free sound effects including voices, the site is entirely in Japanese but does include English URLs and sound previews so you can get an idea of what to expect before you download the sound. As for terms, since the site and Twitter are in Japanese someone fluent may have to confirm, but according to Google Translate their Twitter says, "It is OK for personal commercial use, and you can feel free to use it without the need for usage reports and credit notation", so I guess it would be CC0. The front page seems to have one restriction, "cannot be used by corporations" (again Google Translate, needs to be confirmed), but I guess individual devs or smaller teams can use these sounds without restrictions.
It's mostly based on Japanese since that's what I was studying during my free time, but 心 can mean heart and/or mind, as Kanji can have multiple meanings. I suppose the energy could be represented as both physical or mental health, but either way that feature has not been implemented yet. I may use a different engine in the future if I still can't figure the health system out yet, and the game could look completely different than this one demo does, I'll probably move the double death block gap to a much later part of the game for example. Thanks for commenting!
Thanks for playing! First off, if a character dies, they won't be able to battle if their HP is 0, but this doesn't affect their walking sprites. I suppose it is possible to change their walking sprites to reflect when they are knocked out, but I'm not fully sure.
Second, this engine doesn't really support an enemy health bar. There may be Scan spells/items to correct this, but it would cost a turn, and I didn't include one in this game. I might consider working one in if I make a future update, thanks for the feedback!
Hi, I'm John, and I make games, music and art! I have two games, the first is called Universal Wars and is a JRPG-styled game with battles, story, and lots of humor. It takes about six hours to complete.
https://jco.itch.io/universal-wars
If you want a shorter game, I also have a demo of a platformer game that only features Kanji characters. It only takes about a minute to finish, maybe longer depending on how skilled you are with jumping over the death characters.
I've scanned by AppData folder with Windows Defender and it says that it has something called Trojan:Win32/Wacatac.B!ml
containerfile: C:\Users\<myname>\AppData\Local\Google\Chrome\User Data\Default\Cache\f_00058a
file: C:\Users\<myname>\AppData\Local\Google\Chrome\User Data\Default\Cache\f_00058a->files/lovery_composer.exe
I hope this is fixed soon.