Loved the gameplay , its really fun and made me grind for a while, i jsut had a lot of problem with the timings whiel attacking, but overall a fun game, would love youi to polish it and make an updated version with more thignsssssss!!!!!!!!!
Omocha
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The game has a lot of depth and makes you feel a weird emotion of nostalgia, loneliness and hope at the same time, really enjoyed the life mechanic and would love to have more types of citizens, the world fits perfectly with the vibe and the text even gave me goosebumps once. Overall good game, keep it up!!!!!!!
Recomendations
This game has so much potentiall, reminds me of the "Egg theory" of the universe creation and meaning, you could took more inspiration of that, being able to see your past lifes as normal citizens, and that would give even much more feeling and depth to the game.
Also fix some of the insta-deaths, sometimes when i revived i would inmediatly get hit by a car and die again.
Thanks for playing! The uniqueness of each level is something we worked on to keep the player entertained, and we made sure to switch up the color scheme and game mechanics for each level. My teammate in charge of art assets seemed to highly improve on pixel art through this game jam, and we'll probablly stick to this art style for game jams. It is very rewarding to see our design choices seem effective.
Those hitboxes are a problem I totally overlooked in our development stage since I got too used to the hitboxes being that huge and did not playtest with other people. It's actually already fixed and I am waiting for the jam to end so I can upload that fix.
I’m glad you liked the level list with medals, we are currently thinking about how to make the levels less punishing and have a smoother difficulty curve, but it is difficult because of the random order of levels. I’ve thought probably some checkpoints are the way to go but it’s still a complicated decision. Happy to hear you liked how we used the theme, thanks!
Thanks for your feedback! Yes the hitboxes went really bad there and is the first thing we fixed so that we can upload more forgiving hitboxes once the jam is over. It seems the flying arrow hand level is everyone's favorite, and I really enjoyed the making and designing of it, and of course the result.
LOVED THE ART, Gameplay its fun and i like the upgrade system, maybe ion the future are more upgrades or different submarines. Game looks really professional, congratulations, keep it up!!! Also, keep the "Mobile like" format, it works betten in my opinion, in order for it to work in PC it would need to be like a open world.
Honestly, is a pretty solid foundation, loved the graphics(Especially the sword) and loved the music. The main problem with the game its that after playing a couple of minutes, i reached level 11 and started to get tired of just running and srpingting, not really fighting the enemies. I suggest to add obstacles so you actually use the moving mechanics such as jumping and sliding.
The maze generation its awesome and i loved the black hole animation, and it follows the theme correctly. Keep it up man!!!
This is totally mind-bending! It was awesome to see how the game worked around and trying to understand it. The confusion seemed to be the charm of this game and is the reason why I enjoyed it so much. It was specially rewarding and satisfying to see the final part (which is actually the very beginning if it was not backwards) and see the title logo there. Amazing game!
I liked the flash game style art, specially the chaotic look of Anticthon and the tiny enemies that made me a little nostalgic. I seemed to get a lot of errors on the console that apparently stopped the game from loading the weapons or items, which seemed to be an essential part of the gameplay, so make sure to playtest as often as you can to look for possible bugs.
I suggest adding more info on your game's itch.io page to make sure people know what your game is about so they want to play it more.