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OGSuperSand

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A member registered Jun 12, 2020 · View creator page →

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Thanks for playing!

Really appreciate the kind words! 


We actually took a somewhat simple approach so it might be easier than you'd imagine 😁 Gravity is controlled by Unity Effectors, and we just turn the Effectors on/off depending on which planet's trigger you enter. Then we point the transform.up of the player based off player pos and the planet center. Since we're doing that we can just push the velocity left and right from the player POV 😊


There's actually a bit of a bug with the Effectors I think, we didn't fencepost them properly, so until you exit one for the first time I don't think it turns off. That's why if you walk into overlapping ones without first jumping weird stuff can happen lol. But yeah the general gist of it is rely on Unity to do the heavy lifting for us 😛


Thanks for playing!

Thanks for playing 🫰🏽 yeah the game is just vibes lol. We had plans to add enemies and such but we only got a couple days to work during the jam. Appreciate the feedback anyways!

Lol fair, they autodelete in 10s cause they were annoying. Thanks for playing!

Thanks for playing!

The universe is infinite... lol JK it's probably a UI but 😛 Good job and thanks for playing 🫰🏽

Thanks for playing! We wanted to actually go in the direction of having enemies you have to avoid and such, but we only got a couple days to work during the jam unfortunately. So we pivoted to a "cozy" style (aka less other gameplay 😛). Appreciate the feedback and definitely agree!

10300! Did I set a record?? Really love the spritework and sound and everything. The vibes are really good.

Seeing all the guns stack up is pretty funny! I saw there were different types of guns, it'd be cool if this variation was made more clear. You can kind of tell due to just the shooting patterns, but even something like differently-colored projectiles might help. Had a good time with it though!

I really liked it!

I think the weaker part of a lot of these sorts of Inscryption-likes is the writing, but I found yours to be pretty engaging and I wasn't just skipping past dialogue lol. The actual card game I found to be pretty fun even once I found a strategy I liked. Maybe having more varied twists on the card game introducing new elements would be cool, but already it's pretty impressive how complete of a package you've been able to make during the jam. Great work!

SOLVED: The exe was using integrated graphics by default. Forcing dedicated graphics got it to work.

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This happen to anyone else? A bit painful on the eyes, hard to play now 😿

This is Celeste64-1.01-win-x64 on Windows 11, Ryzen CPU Nvidia GPU

I'm impressed how polished it is, TDs have so much overhead it's impressive to have anything working in 48 hr tbh. I like the time attack angle, would do well to have a leaderboard to get jammers playing it tryna beat each other.

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Thanks for playing!

The icon's great, it's what led me to this. Great idea! Didn't read the part about right clicking at first so I was confused how ppl were getting such high scores lol. Awesome idea though and great execution.

Nice work! I enjoyed my time with this. The visual design was done very well, I was onboarded to the mechanics very quickly. Most of the levels were short enough that I could do trial/error with different abilities to see how they worked, which was nice I didn't have to wait around for a while (with the exception of the final room where I tried a bunch of different things at the end and had to wait around a bit to see how it worked each time). The game is very well polished, the aesthetic comes together quite nicely, it's impressively done.

Nice entry! The presentation is very good, I liked the music. Having an undo is also needed for these kind of games, and I've already found a few similar ones with that feature absent. I think a helpful thing to do would be to show in some HUD the faces of the die flat that would show you what face you will be on when you move a certain direction. Nice work!

Great art! Really liked all the fish enemies, the healing catfish guy in the back was my favorite. I got rolled (pun intended) by the boss though lol

I think it'd be nice to have an even faster speed-up option, since once you get into combat you can't really influence anything anyways. Last year for GMTK we also made a deck-builder, so I'm digging your project a lot. Great work!

Love the visuals. I got stuck on lvl 3 :(

I'm not sure if this fits the prompt. Kidding 😛

Really like the presentation, the dice look great and are fun to roll. I like the amazing dice haha.

Nice visuals, love the style.

Nice visuals, love the style.

Nice visuals, love the style.

Also doesn't load, sorry :(

Excellent atmosphere.

Great polish! Had a lot of fun with this one. Surprised with how much you guys could do during the jam. Nice job!

The presentation is out of this world! Seriously, visuals and music were fantastic! Awesome game.

This game should be nominated for a BAFTA. I haven't cried this much since Outer Wilds. When will you release the DLC?

I liked how much personality the text box had!

Definitely, we're all super excited by the premise. This is something that we took the jam as an opportunity to prototype for and will definitely be building more on top of. Stay posted if you're interested and thanks for playing! :D

Thanks for playing! Yeah we didn't have time for any sort of player onboarding since all the main mechanics took enough time to implement already. We're going to keep working on the project post-jam and will definitely keep that in mind for future builds.

Thanks for playing! Yeah we didn't have time for any sort of player onboarding since all the main mechanics took enough time to implement already. We're going to keep working on the project post-jam and will definitely keep that in mind for future builds.

I've actually never heard of Slay the Spire, is it good? (lmao, I love it too)

https://soundcloud.com/chordcutter

Thanks for playing! We're going to keep developing post jam if you are interested :D

I wish we had too! There was a lot of implementation for the 3 of us already plus we all work so last a good chunk of time to that. We're definitely going to keep working on this project post-jam, we're all really excited about it. Stay posted if you're interested! Thanks for playing!

Thanks for playing! https://soundcloud.com/chordcutter

Thanks for playing! We're definitely going to continue working on this project. Wish we could've ironed out the jank a bit more before the end of the jam but it was already a lot to implement for the three of us. Stay posted :D

https://soundcloud.com/chordcutter

Concept is cool. I like how good the movement feels when you're doing it right, carrying momentum just makes the game feel awesome to control. Gravity stage was dope. Would love to see this idea expanded into even more levels.