This game is off to an amazing start. I have no bad criticisms to speak of, maybe more variations in text messages, and possibly difficulty settings like a longer maze timer, and maybe a notification on the lock screen about the new obstacles each night, so people don't get so confused by the mechanics. Other than that, I think you could possibly do different levels/stages, like him being at home, a school dorm, a hotel, etc. Just a suggestion I'd be interested in seeing is all. All that aside, keep up the great work, the style's great and the mechanics are solid, hope to see more!
LaserFire
Recent community posts
The game only has a few issues at the moment (as of 0.12), but it's a really good demo. First, leaving any cave takes you to planet zero. Second, learning a skill creates an error, thus you can't learn skills aside from leveling. Third, (not really a bug) using a save editor to edit a file (to test skills and such as they're unattainable), renders the file unloadable. Hope this helps the game progress, keep up the good work!
Half of the time exploring leads to a black page, I assume this is the part that's supposed to progress the story, as killing goblin thieves and picking flowers is all you can do as there are constant cold breezes that are hopefully not a bad sign. This is definitely a good start though, if a little buggy. Keep it up!
Pretty good game so far, all the main the main elements are there, all that's left is expansion *wink*, there is one notable bug though, occasionally when you lose, it will continue dropping pieces which then persist in the next round on retry, as well as then you control two phased together pieces at once until you go back to menu.