I see. The way I got around this issue with one of my games was to speed up the sound samples by 2 octaves, so they squeeze down to just one third of the original size. Then just play those back at 300% slower speed. Thats how they did it with the Domark Star Wars game, so just an idea.
lifeschool @ lemonamiga
Creator of
Recent community posts
Hello Christian.
I spend all of my spare time with the bugs on my games too, so I know exactly where you are coming from. It's a labour of love which gets very complicated, very quickly. I dont know how I could do it without making a debug panel which comes up by the side of the game area, which refreshes on a timer - once per second - and shows the variables and important calculations and stuff. This past week I decided to code in a step monitor, so I can see which part of the game is running (the names of the sub routines) so I can see the path of the mess-ups. But doing all of that takes time to code the debugger in the first place!
As long as your game is in development, I'll make sure it stays in the development thread on Lemon Amiga. Thanks a lot. :)
This game will be added to the next batch of new games on Lemon Amiga. I've made the page and grabbed some screenshots, so you can expect it to appear at some point.
Excellent music! I love it. Is this taken from an old archive or is it new? On the module itself it says Nova - ChipHappens. Do you know any more? Do you have a real name so I can add it to the game page on Lemon Amiga??
Yes. The video stops at the point of interacting, as I cant put graphics or the mouse pointer over the moving videos. So I had to invent a pop-up shooter mini-game, to cover those encounters. At first it was only the one enemy per encounter, and a short pause between the footage, but in the end I added up to 7 guys and commandos on ropes, to the mini game, and it delayed the experience. Very happy you got it running at least! Remember to press the right mouse button for the grenades. ;)
If you say the folders are empty, then this is the issue. Perhaps unpack the ZIP on a PC, and copy them some other way. One of the Fonts in the Fonts directory refused to compress with LHA or LZX, and so I was forced to use Zip.
What happens if you copy all the files from the HDF to your hard drive? Then run the Assign ME First icon, and then try to run the game or the menu from the icons.
Do you know about snoopdos? Try running that, and see which filed it fails on. They should be in Libs on the HDF, at least.
Sure. Can you describe your setup and which version you downloaded. I'm assuming you picked the LHA HDD install instead of the HDFs, as those have been tested as working. Also try running the Assign Me First app before you run the game, which copies over all of the essentials to your system. If there are any essential libraries which are missing on your system Libs:, like Workbench.library, or Maths libraries etc, then the app might fail.
Does the Menu App launch? (not the quick menu), and if so, how far does it get?
Welcome to my submission.
This game is based on the original 1978 code, but has some new backdrops and questions.
Hammurabi was released several times on the Amiga!, and under different names, for example:
https://www.lemonamiga.com/games/details.php?id=4994
https://www.lemonamiga.com/games/details.php?id=4996
The game is now finished, or at least, the last of the annoying bugs have now finally gone, so I can release it. If there are any changes necessary after this, they will be small changes. To be honest, I'm done with the game, and unless something is broken, I'm not going to change it any further.
If you look at the dev log, it took 17 sessions to make this, so if each one was at least 3 hours, then I'd say the game was created in 51 hours. It seems a very long time for a 46 year old type-in game. But I'd say at least 25% of that time was spent trying to implement things, and 75% of that time was spent trying to fix them! Sodding bugs!
I certainly don't expect to win any accolades (presents) or prizes, as I dont own the copyright on this code, so I cant charge money for my game as a result. But the whole idea was to create something suitable for the Jam, and after a few false starts, I created a game for the Jam.
It's not much, but I didn't want to just adapt my Empire Protector code to make a Monopoly clone, or a snake game. So instead I took one part of the Empire Protector (Kingdoms of England) formula, and made a land development game instead, to tend the fields. Of course, the next idea would be to adapt this code to a real Dark Age scenario, and make a Defender of the Crown game, only with King Arthur instead. That would be a big challenge to code in 6 months, and I didn't have that idea when I started this project. I learn by making things - one little thing at a time.
Hello jotd. I'm a bit confused as to which games are finished and which are still in development. Would it be possible to click on your View all by jotd button, select edit theme, and choose Layout: grid instead of side bar. Then you can move your games around, and place the completed Released games at the top or at the bottom. :)
Thanks. :) :)
There is an update pack for beta 2 on the itch page, but please dont show footage of it, as it is basically almost the final game. Just a few more bugs to iron out, and it can be released. So expect an announcement either this month or quite soon, as I want to get this finished and out.
Hey, thanks Mark! And thanks for leaving a comment on my video. You did a great job and nothing to feel ashamed about. If you can imagine a modern game, with park benches and hotel furniture to eat, the game could so easily be on modern platforms, just by dragging a finger over the screen. People love collect and multiply games, like Katarami, so with that in mind I'd say it is a timeless classic and a masterpiece. Probably just needed better scenery, like Hovver Bovver mixed with Command and Conquer, and you have a perfect battle/skirmish game. Or virus vs anti-virus game. etc. etc.
Yeah. Sadly it has been blocked by Red Bull on copyright grounds. I thought that if I used footage from 2016, and a Hyundai, that Red Bull would not have any copyright on this footage, but I guess Red Bull now owns WRC according to this block? I used low res youtube footage, which is available for everyone to see, so I can't see their issue with it. Let's hope they don't send a take down notice for my game!!!
Ah, thats a shame. It was an incredible squeeze to put everything on the disk, and I had to delete almost all the unessential libraries. If you can install this somehow, and copy the libraries from my Holiday game, it should work.
In the meantime, I'm up to V0.9, so not long now. I'll release the game as a .HDF so I can fit everything on.
Hi everyone. Here is another game I am making - yes, I really caught the bug! I know CanDo is very basic, but it fits with my very limited programming skills.
The latest version is now here for you to test. The game is 95% complete, but there are maybe a few fixes to make (if you guys spot any bugs, let me know) and of course maybe music and sound effects.
The V0.73 test is available as a HD ADF, so make sure to switch your emulator options to HD Floppy, and not DD floppy. The game itself could be compressed onto one floppy I guess. There is a HDD launcher on the disk. Just copy the contents over to your HDD and run it. You will find the game loads much faster!
-btw, you can't quit the Hitler (map?) scenario due to a bug.