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lilou_cormic

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A member registered Oct 13, 2018 · View creator page →

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super awesome! thanks for these!

Demo has less rooms and therefore less puzzles. So they are not exactly the same as in the full game.

The game's on sale right now, here's your chance ;)

Loving these. Used some for my Ludum Dare game this weekend

https://lilou-cormic.itch.io/make-it-grow

You can interpret the theme however you like. 

The theme is optional, but remember Theme/Limitation counts for 20% of your Community Choice score.

If I follow the rules of this jam and of another running at the same time, why couldn't I submit the game to both?

(1 edit)

Your game was removed because it didn't fit the limitation.
Having three "buttons to click" is not what the limitation was.

No problem :)

(2 edits)
You may not layer translucent colors or use blending (even for lighting etc.).
Only the 8 colors can be displayed while the game runs.

This means that you must be careful with lighting because of shades. Those shades should still be displayed as one of the palette colors. If we'd be to screenshot the game at any given time, each pixel should be exactly one of the 8 colors of the palette.

Setting V value would give another color. Outline color must still be a color from the palette.

(1 edit)
You may not layer translucent colors or use blending (even for lighting etc.).
Only the 8 colors can be displayed while the game runs.

This means that you must be careful with lighting because of shades. Those shades should still be displayed as one of the palette colors. If we'd be to screenshot the game at any given time, each pixel should be one of the 8 colors of the palette.

I used the blue dino in a jam game. Thanks

https://lilou-cormic.itch.io/dinobolt

Thanks a lot! Glad you persevered.

The hint on the lamp is for the full game. We left it in the demo to pick at people's curiousity ;)

As stated in the rules https://itch.io/jam/text-only-jam-2/topic/1291915/official-rules

  • Use any font similar to the standard ASCII graphics as in the chart, such as cursive, bold, all-caps, or “handwritten” fonts.

Hey Cinos. If you haven't already, you can join the Discord server and use the #Team-up channel to find a team :)

https://discord.gg/umzMXNq

P.S. People shouldn't expect to be paid for a jam game. If they do, find someone else.

You can update your responses by going to your game page, clicking "Submission to VimJam" in the top right, and then the "Edit this submission" button.

I didn't finish. Should I submit?
Yes! Game jams are about creating prototypes. A finished game takes years. You can still win with a cool idea, even if the experience is brief.

About the submitted game. Mostly things like 'How many people in your team?', 'What parts did you not make?', etc.

Yes you can. As stated in the FAQ:

What tools/engines can/should I use?
Use anything you like! We recommend a proper game engine to save time - something like Unity, Godot, Defold, Unreal, etc

(1 edit)

Rule as been edited

  1. Credit all assets in your game including CC0 assets and your own work (put your name (or handle or team name) on your game).

Take a look at these "Game Jamming" articles : http://8bitstoinfinity.com/index.php?page=Articles

You can wishlist on Steam: https://store.steampowered.com/app/1372570/Domino_House/

(2 edits)

Thanks! I started out with solid colors. But then I though that color-blind people would be unable to play. So I decided to use "elemental" color patterns that would fit well with the Atlantis assets.

(1 edit)

Thanks a lot!

The button animation stays because I didn't remove the keyboard support; oops.

Is this where I say "Pics or it didn't happen"? ;)

Thanks!

Thanks Lemur! 25 is pretty good, mine is 30.

Thanks for playing!

Having video blind playthroughs gives us the best of feedbacks.

Thanks for playing! I am glad that you enjoyed it :)

Yeah, the music will have more variations in later versions :)

Thanks!

I agree that the downward movement should be smooth rather than instant. However I did not have time to get done.

I have now fixed the highscore and player movement. Thanks for pointing those out.

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