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Moleworks Creative

21
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A member registered Jun 28, 2019 · View creator page →

Creator of

Recent community posts

Thank you! So glad you enjoyed it! <3

I'm so glad you stumbled into it again! I'm always surprised how fondly people remember this silly little game, but very happy that this rerelease scratched that itch.

This is amazing!! I'd been pondering a game with rhythm mechanics but wasn't sure if that was feasible for me personally, then I ran across this. Thank you so much for making this available!

Thank you so much for this! This is so much smoother an experience than the default save/load screen, and I look forward to incorporating it into my own games in the future.

Thank you! :D I'm really glad you enjoyed it. I definitely had fun with the sprite staging.

Thank you! I'm glad you enjoyed it.

I, too, like to think she did eventually make that call.

https://moleworks.itch.io/dropped-connection

Thank you so much! I'm so glad you enjoyed it. 💕The story was very much based on an amalgam of my own experiences, so I'm glad it found someone who would relate so deeply to it.

I'm also glad you liked the presentation! I definitely had fun with the GUI, and integrating Live2D into Ren'Py for the first time after it's been supported for so long has been an experience. I'm happy it all meshed well for you! 

I, too, like to think things still work out for Kiki and Tashi in the end. 💕

Hi EdgesSystem,

Due to ongoing attacks against the submission form, I had been advised to submit a restricted placeholder page. The game will be completed by the 21st at the latest, at which point the game will be made public.


I'm s sorry for the confusion and hope you can be patient! Thanks you for your interest in this game. ❤️

Unfortunately yes, my apologies.

Disregard my previous comment if you saw it. In its place I'm leaving a compliment for the tons of work you've put into this! :D It looks fantastic and I look forward to using it on my models.

Thank you! I'm glad you enjoy the game.

The full game had been put on a bit of a hiatus to work on other things, but I've been trying to get back into it recently. I can't make any promises on an expected delivery, but do know it's coming. I'm scripting Seiji's route at present.

Oh, really? Thank you for letting me know! I'll look into this and make sure it's addressed in the full release. I appreciate the input.

The CG issue is a known issue that I couldn't find an elegant solution for in time for the demo release. I'll do my best to address it for the full release.

As for the date discrepancy, the game only has weekdays programmed in to its cycle, and the event utilizes the same system. I can try and put in some one-off code to overwrite the text if it's really bothersome, but it will likely be treated as low priority. Either way, thank you for letting me know! 

The walkthrough issue has been duly noted and I'll get around to editing it as soon as I can.

Otherwise, I'm glad you enjoyed the game.

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Hello,

Thank you for reporting this issue. As this game is quite old I haven't touched the code in a while and can't recall replicating this glitch during testing. I will try to remedy it but make no promises.


I apologize for the inconvenience.

Glad to help! And I'm glad you're enjoying it. :D

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Hello,

A patch addressing your issue has been released. You can find it here or on the game's main page.

Thank you again for reporting this issue, and I apologize for the inconvenience.

(1 edit)

Hello,

I understand. This one screenshot is plenty! I'll correct this issue and release a patch later today. Thank you for bringing it to my attention.

Until then, I recommend making a save right before the error so you can reach this spot easily.

Hello, 

I'm sorry to hear that. If the game presents an error, could you please send a screenshot of it?

Hello again! A walkthrough has been added if you still need it.

Hello, sorry you're having difficulty with the game. I will definitely be making a walkthrough since so many players have been having trouble. Thank you for bringing it to my attention!

You should aim for 50 points or above.

If you're having trouble reaching that number, bear in mind that being honest with Cadfael during some of his interactions will give you more points long term than being gentle with him. Hope this helps!