So sorry to hear that! Hopefully when our team finds free time we’ll patch it up and add some more content :)
Thanks for playing!!
This is a really insightful comment and I want to respond to all your points.
It’s really cool that you got it working with proton! I honestly didn’t think it would run with how scuffed compilation was during the jam haha!
As for the jump bug, it’s already fixed in our current build which hasn’t been released yet! I’m hoping to spend the summer with the team and do a post jam version with a new mode possibly.
I honestly thought the keyboard inputs I chose were decently normal but after seeing the comments I guess more people are used to arrow zxcv I’ll probably make that default
Blood arts were super finicky and honestly you could barely get a hit in with them. They required really precise inputs and I really wasn’t happy with them. Probably will be replaced with a new mechanic/major upgrade instead!
We have an interesting checkpoint system in mind that should remedy the issue of falling back to the first boss, though a training mode could be a nice way of letting people practice these bosses.
like I mentioned before, an update will not be coming until late summer as that is when the team will be putting our effort into patching everything up and adding more stuff to make it a little more replayable!
again thanks for playing hopefully you check out the game when the post jam comes along!
Thank you so much for the kind words, I think this game needs a lot more work and a lot of redesigning before I would be confident in focusing on it.
It means lot that you would offer such an opportunity and if we ever moved forward and make this a real game we would no doubt look at this as an option!
I really appreciate the in depth feedback, I completely agree that the healing mechanic feels useless if you can just do more damage and same for blood arts, if we rework the game it would need to be rebalanced.
A lot of the bugs were just due to it being a jam game with little testing before submission! They will no doubt be ironed out when we return for a post jam!
Thanks so much for playing hopefully we can make the gameplay a lot deeper and more interesting!
Unfortunately no signature for the ending (we ran out of time haha) the final boss and the 3rd boss need to be tweaked a bunch, full purity made it so all upgrades had no side effects, but no alternate ending (once again time restraints) you had a really good build tho! Thank you so much for playing!!
This is probably was one of the most polished games I've played, I only had one crash towards the end.
The visuals are INSANE and feel like you had a dedicated artist. Honestly insane how much gameplay and art were blended. It would have been nice to give a bit more distinctions between the player and foreground vs the background as sometimes the palette blended sprites. (that's the only thing I could fully point out because the game is so good!)
Very well done definitely up there as one of my favorites!