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MattStov

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A member registered Feb 24, 2018 · View creator page →

Creator of

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So sorry to hear that! Hopefully when our team finds free time we’ll patch it up and add some more content :)

Thanks for playing!!

Custom pixel font :)

Hey! I would really appreciate it if it had people download from this page :)

when you pick up an art it will explain it

Enjoy :)

oh no im really sorry about that, unfortunately lots of bugs snuck through.

no way to change that unfortunately!

good

This is a really insightful comment and I want to respond to all your points.

It’s really cool that you got it working with proton! I honestly didn’t think it would run with how scuffed compilation was during the jam haha!

As for the jump bug, it’s already fixed in our current build which hasn’t been released yet! I’m hoping to spend the summer with the team and do a post jam version with a new mode possibly.

I honestly thought the keyboard inputs I chose were decently normal but after seeing the comments I guess more people are used to arrow zxcv I’ll probably make that default

Blood arts were super finicky and honestly you could barely get a hit in with them. They required really precise inputs and I really wasn’t happy with them. Probably will be replaced with a new mechanic/major upgrade instead!

We have an interesting checkpoint system in mind that should remedy the issue of falling back to the first boss, though a training mode could be a nice way of letting people practice these bosses.

like I mentioned before, an update will not be coming until late summer as that is when the team will be putting our effort into patching everything up and adding more stuff to make it a little more replayable!


again thanks for playing hopefully you check out the game when the post jam comes along!

I have a discord, but no discord server unfortunately. 

thank you!!!

unfortunately no rebinding. maybe in the future

this game was extremely easy, I was too worried that this game was too hard that during the last week I nerfed the boss and buffed the player. Probably shouldn’t have done that haha.

Thanks for playing

Thank you so much for the kind words, I think this game needs a lot more work and a lot of redesigning before I would be confident in focusing on it. 

It means lot that you would offer such an opportunity and if we ever moved forward and make this a real game we would no doubt look at this as an option!

the 3rd boss is no doubt harder then the final boss, and yes you can get multiple of the same ability!

I really appreciate the in depth feedback, I completely agree that the healing mechanic feels useless if you can just do more damage and same for blood arts, if we rework the game it would need  to be rebalanced.

A lot of the bugs were just due to it being a jam game with little testing before submission! They will no doubt be ironed out when we return for a post jam!

Thanks so much for playing hopefully we can make the gameplay a lot deeper and more interesting!

MAN this is very well put together! It holds all the limitations of the MSX and is superrrr inspiring! Congrats on the honorary mention! You nailed the style and the boss count!

Unfortunately no signature for the ending (we ran out of time haha) the final boss and the 3rd boss need to be tweaked a bunch, full purity made it so all upgrades had no side effects, but no alternate ending (once again time restraints) you had a really good build tho! Thank you so much for playing!!

Thank you so much for playing! And the team will be adding new stuff after some point! Thank you for the ideas we will look at adding new stuff to change up the game.

sorry there are many crashes there will be a future patch that fixes everything

translated just incase (google translate):

desculpe, há muitas falhas, haverá um patch futuro que corrige tudo

that’s really weird… sorry for the weird bugs haha, I’ll be putting a patch out when I get the chance!

it’s like a super rare bug that happens if he is too high up and does his slam attack. Sorry bout that!

haha thank you! Very outdated but I’m glad you found some fun out of it :)

The combat was for sure inspired by how tight Hollow Knight's movement and combat was, we will be putting out a small bug patch and possibly another boss later down the line! 

nope, that spike ball thing is a bug! 

Sorry for the crashes the game has a few of em, and ill work on fixing those up now that the jam is over! 

I'm so sorry about that! This jam game is riddled with bugs and crashes that happen for some and not to others, ill be making a fixed-up version eventually!

haha it’s super early I’ll be sure to add controller support for the post jam! 

yup I’ll be adding that to the post jam version eventually! Thanks for playing!!

yup common bug though if you wait long enough he will actually come back haha, thanks for playing even after voting! Still very appreciated!!

it’s was multiplayer, it’s was during the mage fight, I was using fireball, and no respawn was not showing. It let me still attack as if I was alive, yet I was clearly at 0 hp, I also had to Hp down debuffs.

Major props to the visuals felt coherent and unified (cant say that for many games in this jam haha)

interesting mechanic and i had a few issues with UI interactions but honestly its pretty negligible. 

overall a pretty solid entry!

This is probably was one of the most polished games I've played, I only had one crash towards the end. 

The visuals are INSANE and feel like you had a dedicated artist. Honestly insane how much gameplay and art were blended. It would have been nice to give a bit more distinctions between the player and foreground vs the background as sometimes the palette blended sprites. (that's the only thing I could fully point out because the game is so good!)

Very well done definitely up there as one of my favorites!

Another comment, I found this funny little bug that red patch is the player, who got bugged during death, and I could shoot and deal damage but not get hurt and was permanently dead.

This game has my type of humor! Played it with my brother, was pretty fun, he had a good amount of fun aswell! It felt really complete and put together! great work! its gonna win the playroom award no doubt!

We had a similar contract positive and negative system, i really like how you handle yours, great implementation of the theme! (that devil portrait is really well drawn i just wanted to point that out). I would no doubt play more if you build it out further!

Funni me-me

The animations are great, felt like a classic flash game with the type of humor it has haha! Sfx felts punchy which is always great!

i give it a pepekek/10

Really good concept! felt like a classic 2012 mobile game (thats a great thing i swear) something i could ply for hours tbh! With some more time in the oven im sure it could be insane!

This needs more ratings tbh, i really like the polish, loved the wacky style and its was so punchy and juicy!


sleeper game fr needs more ratings tbh

The art is honestly incredible, so grungy i really liked it! Gameplay wise i had some issues buttons in the tutorial, i reloaded and it was fine, bosses were for sure on the difficult side.

very interesting a overall great game!