My solo project plans should not take long at all. So I might be game to help with game design, music, writing, or art.
Malic
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This was a wonderful platformer. The visuals were really top notch, and the whole experience had a Dreamcast-esque vibe to it that proved quite cohesive and coherent. Only problem I really ran into was not needing many of the objects to solve the puzzles in some of the later levels, but I also feel taking further advantage of the shrinking and growing mechanic was part of the point. The music was quite fitting as well. Delightful work.
Quite a pleasant puzzle platformer. The sound effects in particular help to make even the potentially frustrating bits quite calming indeed, though there are some of the puzzles where you have to click rather fast and the soundscape gets a bit too cluttered. Offers up an impressive array of levels with a rather pleasing set of aesthetics given the time used to create it. Wonderful work.
Really satisfying ship combat game, and the scale of the fortress was quite immense. The dash of the ship after an evade felt as though it threw you a little too fast, but overall the combat was quite fun and really sold the lone shooter dealing with an giant obstacle really made it feel like a fight against the odds. Excellent work.
Thanks for the recommendation. I've heard Krita is a really solid art program, perhaps I should look into it if any future projects call for a custom skybox construction. Textures in general are a bit of a weak spot of mine, as I often settle for Vertex Painting the things I model and animate in Blender.
What I really want to find is a workflow that lets me do custom textures that also have light emissions for some of the colors and not others.
I enjoyed this Terrarium crafter. While it would have been nice to see the environment playing out across long periods of time I can appreciate how tricky it would have been to get all these different components to work together in such a way. Just about anything that comes out of this ends up visually appealing, even if it doesn't quite meet the climate requirements. Good stuff.
A fun musical riff on a classic puzzle. I think the sound effects can use some tightening up, at the moment they sound just a touch too intense (almost like when a microphone peaks) when you get a few too many pops chained together.
Game reached its zenith when I had three chords pop perfectly in tune with the background track. Quality work.
A fun grab-em-up. Encountered a small bug during the civilization phase where the helicopters seem to lock in on the tendril's location on the horizontal axis and begin rapidly oscillating between left and right orientation. Think it'd be fun to be able to nab everything along the tendril as well. The sound effects were funny, and the music was certainly pleasant as well.
Always enjoy a good riff on minigolf, and the puzzly element of having to figure out which moves to make in advance proves both challenging and entertaining. All the while the random scaling of assets provides a nice degree of wiggle room to help alleviate the potentially far more frustrating challenge of a more traditional course. Nice work.
Sharp and well executed concept, though I was able to get pretty far along just randomly pressing buttons. I think this is a product of the odds being fairly high that any given move will eliminate something. Can still get embroiled in some particularly tricky positions though after some time. Solid background music as well.
I think there's some real potential with this. After a while I got into a bit of a groove making a set of stairs back and forth. As others have mentioned there is a problem with the text, but also during the tower climbing I found that placing down layers too fast could make the meteors turn invisible (though it is possible perhaps the block manifesting is covering up the meteor's appearance in 3d).
Should definitely keep at it.
A glorious fever dream. A truly cursed console launch. The one they I really want to see is some faster swapping between the three forms to try and chain movement tech together. Like power gliding full speed with the cow before switching to the bird for some kind of tricky egg shot. Definitely would be keen on seeing more of this in the future, stellar work gamers.